Mark,

It would be nice, if you stopped playing Google's advocate for one day :)

If my game crashes, I'm the ONLY one to suffer the consequences.
If a tool, such as appt crashes, it could seize the development of
unlimited number of development companies (and affect even more
users).

Plus, I do handle all kinds of errors (both checked and unchecked
exceptins), if these are expected to happen. I don't handle
exceptions, such as OutOfMemoryException, or one denying me read
permissions to files my app has previously created.

Cheers

On Thu, Mar 26, 2009 at 2:21 AM, Mark Murphy <mmur...@commonsware.com> wrote:
>
> Stoyan Damov wrote:
>> David, give me a break. The tool should have been instrumented in the
>> 1st place to catch these crashes (SetUnhandledExceptionFilter and
>> MiniDumpWriteDump ring a bell?).
>
> To quote yourself:
>
> "Am I supposed to wrap ALL my code in exception handlers? What good if
> I do that?"
>
> (from http://tinyurl.com/ct3fcf)
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com
> Warescription: Three Android Books, Plus Updates, $35/Year
>
> >
>

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