Mark, It would be nice, if you stopped playing Google's advocate for one day :)
If my game crashes, I'm the ONLY one to suffer the consequences. If a tool, such as appt crashes, it could seize the development of unlimited number of development companies (and affect even more users). Plus, I do handle all kinds of errors (both checked and unchecked exceptins), if these are expected to happen. I don't handle exceptions, such as OutOfMemoryException, or one denying me read permissions to files my app has previously created. Cheers On Thu, Mar 26, 2009 at 2:21 AM, Mark Murphy <mmur...@commonsware.com> wrote: > > Stoyan Damov wrote: >> David, give me a break. The tool should have been instrumented in the >> 1st place to catch these crashes (SetUnhandledExceptionFilter and >> MiniDumpWriteDump ring a bell?). > > To quote yourself: > > "Am I supposed to wrap ALL my code in exception handlers? What good if > I do that?" > > (from http://tinyurl.com/ct3fcf) > > -- > Mark Murphy (a Commons Guy) > http://commonsware.com > Warescription: Three Android Books, Plus Updates, $35/Year > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---