Thanks for the link. I'm familiar with Canvas drawing on Android. I have 
some apps using it, but when using high resolution images it throws a lot 
of out of memory errors, that's why I was asking if there's something more 
robust.

In Core Image for example, I can get a CIImage with 2160x2160 pixels, 
translate, rotate it, and blend it with another image with same resolution 
all with constant 60fps. In my experience with Canvas, only one image with 
that size can already crash many android devices.

But well, maybe I can limit the image size like I did on other Android 
apps. 

Em segunda-feira, 24 de agosto de 2015 21:04:59 UTC-3, TreKing escreveu:
>
>
> On Mon, Aug 24, 2015 at 5:11 PM, Paulo Cesar <[email protected] 
> <javascript:>> wrote:
>
>> is there any equivalent to Core Image in Android? 
>
>
> I don't know what Core Image is or what it entails, but if you want to 
> manipulate images, this is a good place to start:
> http://developer.android.com/guide/topics/graphics/2d-graphics.html
>
> Then follow all of the links (Canvas, Bitmap, OpenGL, etc).
>
> Good luck.
>
>
> -------------------------------------------------------------------------------------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago 
> transit tracking app for Android-powered devices
>

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