I've been investigating an insidious error in an Android OpenGL game app. This error was brought to my attention by ACRA.
I believe that the source of the error is that the code in an onTouchEvent executes in a different thread than the code in the OpenGL drawing thread. So, basically, the drawing thread was looping thru some enemy ships trying to draw them. Meanwhile, someone pressed the reset button on the game (an onTouchEvent), and the enemy ship LinkedList got cleared. This clearing occurred while the drawing thread was looping thru them. Thus an IndexOutOfBoundsException occurred. Anyhow, I guess my question is... how would the professional Android developer have prevented this? Thanks. -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

