Yeah, I thought I remember something about 1.5 allowing you to do this.
But, I built it for 1.5, and it complains on the Nexus 7. On Tuesday, January 8, 2013 12:51:21 PM UTC-6, a1 wrote: > > > > W dniu wtorek, 8 stycznia 2013 18:39:38 UTC+1 użytkownik bob napisał: >> >> Well, I was getting this error: >> >> ... called a GL11 Pointer method with an indirect Buffer >> >> >> As a long shot, I was hoping maybe OpenGL 1.0 would just let me use >> indirect Buffers. Then maybe I wouldn't have to change as much code. >> > > You should really google first for this error. It has nothing to do with > GL spec version, you've used java nio buffer allocated with Buffer.allocate > instead Buffer.allocateDirect. Later allocate chunk of memory on native > heap and former simply allocate java array. Problem is that chunk of memory > allocated on VM heap may be moved around, that's why you need direct buffer > for GL calls. I do remember that on 1.5 or maybe 1.1 GL call didn't check > buffer type and there was a lot of errors when apps used indirect buffers > with GL. > > -- > Bart > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en