Greetings,

When called via a parent activity the width of my canvas screen is 
reduced/limited to about half screen. The same code when run as a stand 
alone app fills the full width of the screen which is what I wish to have 
also happen when it is merged into the overall package and called from my 
main activity.

The main parent activity GUI consists of multiple buttons and text views 
within a relative layout. It occupies approximately half the landscape 
width and two thirds the height.

I wish to be able to call a full screen canvas that will overlay the paused 
main activity GUI. I have made a separate app that uses an onDraw(Canvas) 
class called DrawView that does provide the full screen canvas that I want 
when run as a stand alone app. The Canvas class is called from an activity 
with the code that is shown below. The problem I have is that when I merge 
this code into my main package and call it from the main activity the width 
of the canvas is reduced to about half width. I don't know what is causing 
the width reduction and have tried many options to no avail. Does a main 
activity have control over the display width of a child activity? How can I 
override this width reduction from happening?

Thanks in advance for any help!

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        // Set full screen view
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,  
                             WindowManager.LayoutParams.FLAG_FULLSCREEN);

        drawView = new DrawView(this);
        setContentView(drawView);
        drawView.requestFocus();
        drawView.setBackgroundColor(0xFFFFFFFF);            
    }

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