I tested it on a Galaxy Nexus, Galaxy S3, Nexus 7, and an emulator running 
4.2. In all cases, the results were as I described.

Op zaterdag 15 december 2012 18:21:05 UTC+1 schreef Nobu Games het volgende:
>
> What device did you test that one? According to the Geocoder documentation 
> the actual implementation is device dependent.
>
> On Saturday, December 15, 2012 5:03:46 AM UTC-6, Franklin wrote:
>>
>> I have an app that is quite dependent on reverse geocoding results using 
>> the built-in Geocoding support in Android. However, I've been noticing that 
>> the geocoder object returns inaccurate results, which can be off several 
>> hundreds of meters/yards. The strangest thing however, is that this 
>> inaccuracy seems to be caused by my package name!
>>
>> If I run the sample code that you can download at 
>> http://developer.android.com/training/basics/location/geocoding.htmleverything
>>  works like a charm. The reverse geocoder almost always gets the 
>> right street number, and in some cases my neighbor's street number.
>>
>> However, if I take the same sample code, and ONLY change the package name 
>> into my app's package name, suddenly the reverse geocoding is very 
>> inaccurate. Also, the latitude and longitude that the geocoder service 
>> returns are very different from the ones that I provided the geocoder with.
>>
>> As far as I can tell, the Android geocoder is NOT subject to any usage 
>> limits. But how can I get inaccurate results just based on the package 
>> name? That's really frustrating for both me and my users (over half a 
>> million).
>>
>

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