I tested it on a Galaxy Nexus, Galaxy S3, Nexus 7, and an emulator running 4.2. In all cases, the results were as I described.
Op zaterdag 15 december 2012 18:21:05 UTC+1 schreef Nobu Games het volgende: > > What device did you test that one? According to the Geocoder documentation > the actual implementation is device dependent. > > On Saturday, December 15, 2012 5:03:46 AM UTC-6, Franklin wrote: >> >> I have an app that is quite dependent on reverse geocoding results using >> the built-in Geocoding support in Android. However, I've been noticing that >> the geocoder object returns inaccurate results, which can be off several >> hundreds of meters/yards. The strangest thing however, is that this >> inaccuracy seems to be caused by my package name! >> >> If I run the sample code that you can download at >> http://developer.android.com/training/basics/location/geocoding.htmleverything >> works like a charm. The reverse geocoder almost always gets the >> right street number, and in some cases my neighbor's street number. >> >> However, if I take the same sample code, and ONLY change the package name >> into my app's package name, suddenly the reverse geocoding is very >> inaccurate. Also, the latitude and longitude that the geocoder service >> returns are very different from the ones that I provided the geocoder with. >> >> As far as I can tell, the Android geocoder is NOT subject to any usage >> limits. But how can I get inaccurate results just based on the package >> name? That's really frustrating for both me and my users (over half a >> million). >> > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

