You must call updateTexImage() on SurfaceTexture when a new frame is
available (use an OnFrameAvailableListener to be notified.)


On Thu, Nov 29, 2012 at 11:39 AM, bob <b...@coolfone.comze.com> wrote:

> Does anyone know how to play a video on an OpenGL texture?
>
> I tried something like this, but no dice:
>
>         int[] textures = new int[1];
>         GLES20.glGenTextures(1, textures, 0);
>         SurfaceTexture st = new SurfaceTexture(textures[0]);
>         Statics.mp.setSurface(new Surface(st));
>
>
>
> try {
>  Statics.mp.prepare();
> } catch (IllegalStateException e1) {
> // TODO Auto-generated catch block
>  e1.printStackTrace();
> } catch (IOException e1) {
> // TODO Auto-generated catch block
>  e1.printStackTrace();
> }
>         Statics.mp.start();
>
>
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-- 
Romain Guy
Android framework engineer
romain...@android.com

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