bob wrote:

> Here is the *correct* (until proven otherwise) version of a compass for a 
> device lying flat on a table:
>
>
As long as you have the device lying flat, i.e., with no roll, then the 
Meier version is fine, if computationally 
expensive per the documentation.
 

> package com.magnet_test;
>
> Do you own the domain "magnet_test.com"?

You should (roughly) conform to the Java Coding Conventions.

import android.hardware.Sensor;
> import android.hardware.SensorEvent;
> import android.hardware.SensorEventListener;
>
> public class Magnet_Listener implements SensorEventListener {
>

The Java Coding Conventions call for underscores only in constant variable 
names.
Otherwise, use camel case.
 

>
> private float[] magneticFieldValues;
>
> @Override
> public void onAccuracyChanged(Sensor sensor, int accuracy) {
>
> }
>
> @Override
> public void onSensorChanged(SensorEvent sensorEvent) {
> if (sensorEvent.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD)
> magneticFieldValues = sensorEvent.values;
>  float x = magneticFieldValues[0];
> float y = magneticFieldValues[1];
>  float angle = (float) Math.atan2(y, x);
>  float angle_in_degrees = (float) Math.toDegrees(angle) + 180;
>  System.out.println("angle = " + angle_in_degrees);
>
> }
> }
>
>
> *Inspired by code from Reto Meier.*
>
>
> On Thursday, September 27, 2012 10:33:31 AM UTC-5, bob wrote:
>>
>> So, I'm trying to learn how to make an android compass.
>>
>> Naturally, I used a site called google and typed the following in:
>>
>> "making an android compass"
>>
>> I found myself at this URL:
>>
>>
>> http://android-er.blogspot.com/2010/08/simple-compass-sensormanager-and.html
>>
>> After looking thru it, I'm thinking it's incorrect.
>>
>> There is this suspiciously simple method:
>>
>> public void onSensorChanged(SensorEvent event) {
>>  // TODO Auto-generated method stub
>>  myCompassView.updateDirection((float)event.values[0]);
>> }
>>
>>
>>
>> Basically, it seems like they are using the x component of the force 
>> vector as if it were an angle.  Can someone else look at this and let me 
>> know what you think?
>>
>>

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