This class contains most of the drawing routines:

http://developer.android.com/reference/android/graphics/Canvas.html


On Saturday, August 11, 2012 6:48:33 PM UTC-5, antonio brandao wrote:
>
> Hello, I come to ask only for a few tips or merely a bit of guidance on my 
> development for Android.
>
> I'm pretty skilled in ActionScript but completely new to Java. 
>
> In this thread I ask how would I do some things in Java, providing the 
> equivalent in AS.
>
> I intend to draw shapes on screen and use them as UI - as a deeper layer 
> within the Android XML UI.
>
> In ActionScript, I can create Sprites or DisplayObjects, edit their 
> "graphics" property like 
>
> // create a DisplayObject instance
> *_someDisplayObject* = new DisplayObject();
>
> // create a white square inside it
> *_someDisplayObject*.graphics.beginFill(0xFFFFFF);
> *_someDisplayObject*.graphics.drawRect(0,0,100,100);
> *_someDisplayObject*.graphics.endFill(); 
>
> // place it dinamically in a position relative to the Stage (canvas)
> *_someDisplayObject*.x. = *Stage*.stageWidth / 2;
>
> ------------------
>
> Also, are there Tweening libraries like TweenLite or Tweener ? Those which 
> allows to create animation with one like of code like:
>
> // move display object to position X = 300 with half transparency, in half 
> second
> Tweener.addTween(*_someDisplayObject*, { x:300, alpha:0.5, time:0.5, 
> transition"EaseOutSine" } );
>
> ------------------
>
> Can anyone give a clue, on what am I looking at, to try the same in Java 
> for Android ?
>
> Just an advice letting me know where to start would be greatly 
> appreciated. 
>
> Thank you ! 
>

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