This class contains most of the drawing routines: http://developer.android.com/reference/android/graphics/Canvas.html
On Saturday, August 11, 2012 6:48:33 PM UTC-5, antonio brandao wrote: > > Hello, I come to ask only for a few tips or merely a bit of guidance on my > development for Android. > > I'm pretty skilled in ActionScript but completely new to Java. > > In this thread I ask how would I do some things in Java, providing the > equivalent in AS. > > I intend to draw shapes on screen and use them as UI - as a deeper layer > within the Android XML UI. > > In ActionScript, I can create Sprites or DisplayObjects, edit their > "graphics" property like > > // create a DisplayObject instance > *_someDisplayObject* = new DisplayObject(); > > // create a white square inside it > *_someDisplayObject*.graphics.beginFill(0xFFFFFF); > *_someDisplayObject*.graphics.drawRect(0,0,100,100); > *_someDisplayObject*.graphics.endFill(); > > // place it dinamically in a position relative to the Stage (canvas) > *_someDisplayObject*.x. = *Stage*.stageWidth / 2; > > ------------------ > > Also, are there Tweening libraries like TweenLite or Tweener ? Those which > allows to create animation with one like of code like: > > // move display object to position X = 300 with half transparency, in half > second > Tweener.addTween(*_someDisplayObject*, { x:300, alpha:0.5, time:0.5, > transition"EaseOutSine" } ); > > ------------------ > > Can anyone give a clue, on what am I looking at, to try the same in Java > for Android ? > > Just an advice letting me know where to start would be greatly > appreciated. > > Thank you ! > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en