I was searching about Android game development (only 2D for now) recently and I found two ways to create a game. The first one is by using SurfaceView and Canvas, and the second way is by OpenGL. I also noticed that the first way is simpler than OpenGL, but it probably takes more resources and works slower.
So I want to ask you, which way is better to use for a pretty simple game (showing around 15 objects on screen) ?? Thank you in advance, Jovan Jovanovski. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en