I was searching about Android game development (only 2D for now) recently 
and I found two ways to create a game. The first one is by using 
SurfaceView and Canvas, and the second way is by OpenGL. I also noticed 
that the first way is simpler than OpenGL, but it probably takes more 
resources and works slower.

So I want to ask you, which way is better to use for a pretty simple game 
(showing around 15 objects on screen) ??

Thank you in advance, Jovan Jovanovski.

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