On Friday, July 13, 2012 1:58:16 PM UTC+1, markusn82 wrote:

> I understand that normally save point placement is subjective.
>
> I'll rephrase my question. For some games on the market, you will be 
> presented with the splash screen when you re-enter the game after process 
> was killed (but not if the game was merely paused and resumed). Is this 
> generally considered bad practice?
>

It depends, an OpenGL is probably going to have to re-load its assets (the 
context gets lost), which might time some time so a splash screen would be 
nice.

For any game well it depends:

   1. how long is it going to take until your game becomes active, leaving 
   users looking a a unresponsive screen while you restore the state is not a 
   good end-user experience.  For some games (e.g. simple board games) the 
   state can be restored very quickly so no splash screen is required.
   2. does the user need a second or two to "get ready" e.g. long pressing 
   home, choosing the game and diving straight into a action sequence might be 
   a bit abrupt.
   3. does the "marking department" want to cross sell on the enter game 
   splash screen?

It really comes down to the developer (or entity funding the development) 
deciding:

   1. is the end-user experience "good enough".
   2. if not is it a good use of his time (development funds).


 

>
> On Thursday, 12 July 2012 23:28:18 UTC-4, TreKing wrote:
>>
>> On Thu, Jul 12, 2012 at 8:50 PM, markusn82 wrote:
>>
>>> Is it necessary to be this aggressive when saving game state when the 
>>> process is killed off?
>>>
>>
>> Depends on your game and your goals for it. Is this perfect restore a 
>> must-have feature of your game? Only you can answer that.
>>  
>>
>>> After the process is killed, would it be acceptable to merely return the 
>>> player to a place in the game that is reasonably close to where they 
>>> previously were (i.e. a checkpoint).
>>>
>>
>> Depends on your game and your goals for it.
>>  
>>
>>> Would this be considered bad practice
>>>
>>
>> I don't see why ...
>>  
>>
>>> and would it lower the chance of our games being featured?
>>>
>>
>> The only people that can answer that with any authority are neither on 
>> this list nor would answer you if they were.
>>  
>>
>>> What is the correct answer?
>>>
>>
>> IMO, there is no "correct answer". Do what makes sense for your game and 
>> what you believe your players' expectation of it will be.
>>
>>
>> -------------------------------------------------------------------------------------------------
>> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago 
>> transit tracking app for Android-powered devices
>>
>>

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