I ended up putting it in a FrameLayout with an indeterminate ProgressBar on top of it, then setting the ProgressBar to GONE once the image has loaded. The effect is the same, so that's what I'm going with.
On Wednesday, June 13, 2012 12:02:03 PM UTC-7, Paul Turchenko wrote: > > Try implementing your own Drawable. This way you could draw spinner while > actual image loads. As soon as you have image to display, your drawable > could handle that as well. Use setImageDrawable() call to apply. > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en