it ok, youll get it. you just have some conceptual errors.

On Wednesday, April 18, 2012 3:20:56 PM UTC-7, Spooky wrote:

> On Wed, Apr 18, 2012 at 03:02:41PM -0700, JackN wrote:
> > Depends on your depth. For 3 bytes per color (24 bit color), a 2592x1944 
> > is  15 MEGABYTES. 
>
> Again ... READ THE FOLLOWING (with corrected units): 
>
> > > On Wed, Apr 18, 2012 at 12:50:41PM -0700, JackN wrote: 
> > >
> > > > 350 kB jpg? in memory, that could be huge. perhaps even 20 or more 
> MB 
> > >
> > > [corrected units in the above ... I've never actually SEEN anything 
> that
> > > can store data in millibits, nor have I seen file sizes meansured in 
> bits] 
>
> Now let's come back to this. 
>
> > Depends on your depth. For 3 bytes per color (24 bit color), a 2592x1944 
> > is  15 MEGABYTES. 
>
> Well, then, since I was replying to the above post, and we're
> side-tracked by jpegs, not the bitmaps that I'm asking about how best to
> handle to allow full resolution (if that's even possible), if the above
> is true, then ARGB_8888 must not be 24-bit color, because again, NONE of
> my 5 MP ARGB_8888 photos have been over around 1.3--1.4 MB.  Note that
> I did NOT say 15 MB.  And if that IS true, the developer's guide needs
> to be corrected, because I seem to recall it saying that ARGB_8888 IS
> 24-bit color.  Personally, though, I think your jpeg size of 15 MB is
> on the high end, and the dev guide is right. 
>
> Again, just to make sure...I was responding to a post about JPEG sizes,
> NOT BITMAP SIZES.  And I am NOT pulling these file sizes out of my ass,
> I'm getting them directly from jpeg images in /mnt/sdcard/DCIM/camera. 
>
> Later,
>    --jim 
>
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