In the near future I'll be releasing a game on Google Play: both the full game (costed) and a free demo. The LVL license model looks good for this: when I check whether the user is licensed to play the game I can have it fully available if they've bought it, or switch to a cut-down feature set if they have not (i.e. a demo).
My question is: does the Google Play store support this? Can it provide both a "Buy" and a "Try" button? "Buy" gives them the license and downloads the app, "Try" just downloads the app? I've had a look, but for any given app have only found a single "Install/Buy" button. Everyone who releases a free version seems to do it by releasing two different apps - I'd rather avoid that if I can. So: does Google Play have this built in? If not I'll happily go suggest it on their site: wanted to make sure I wasn't missing it first. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

