In the near future I'll be releasing a game on Google Play: both the full 
game (costed) and a free demo.  The LVL license model looks good for this: 
when I check whether the user is licensed to play the game I can have it 
fully available if they've bought it, or switch to a cut-down feature set 
if they have not (i.e. a demo).

My question is: does the Google Play store support this?  Can it provide 
both a "Buy" and a "Try" button? "Buy" gives them the license and downloads 
the app, "Try" just downloads the app?  I've had a look, but for any given 
app have only found a single "Install/Buy" button.  Everyone who releases a 
free version seems to do it by releasing two different apps - I'd rather 
avoid that if I can.

So: does Google Play have this built in?  If not I'll happily go suggest it 
on their site: wanted to make sure I wasn't missing it first.

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