Karl, thank you very much, and also thanks for the link. Can I use a regular View for OpenGL as well for demo purposes of OpengGL concepts? Or one has to use the SurfaceView?
Thanks Satya On Sat, Jan 3, 2009 at 12:24 PM, Karl Rosaen <kros...@google.com> wrote: > > If you are implementing a game or any other application that has > complex animations, a SurfaceView will eek out more frames per > second. That is, your class that extends View and implements the > custom drawing could extend SurfaceView instead of View to have > minimum overhead aside from the drawing. > > My suggestion would be to start with a normal view (calling invalidate > () from within the onDraw() method to keep the animation going), > profile the drawing time, and only then bother switching to a surface > view if the frames per second is too low (60 frames per second or > greater is perfect, 30 is the minimum to not start looking choppy). > > an example of using a normal view for a game: > > http://code.google.com/p/apps-for-android/source/browse/trunk/DivideAndConquer/src/com/google/android/divideandconquer/DivideAndConquerView.java?r=40 > > to see an example of a SurfaceView in action, see LunarView in the > lunar lander app in the sample code included with the SDK. > > then again, if you know you want to maximize the frames per second > from the outset, you might just start with a SurfaceView. > > Karl > > On Dec 27 2008, 10:54 am, "Satya Komatineni" > <satya.komatin...@gmail.com> wrote: >> What doesSurfaceViewabstraction stand for? >> >> The documentation suggests thatSurfaceViewallows a secondary thread >> to draw on it. >> >> When would one specialize View vsSurfaceView? >> >> Thanks for your help >> Satya > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---