Mark, 

Thanks for the reply. That's pretty much what I suspected -- I'll check out the 
NDK. 

Brad

Brad O'Hearne
Founder / Lead Developer
Big Hill Software LLC
http://www.bighillsoftware.com

On Jan 14, 2012, at 9:52 AM, Mark Murphy wrote:

> On Sat, Jan 14, 2012 at 11:45 AM, Brad O'Hearne
> <br...@bighillsoftware.com> wrote:
>> 1. Adjust or disable entirely caching and buffering within the MediaPlayer.
>> 
>> 2. Tell the MediaPlayer to ignore any processing for audio, which is not
>> needed in this use case.
>> 
>> 3. Potentially be able to control or monitor the network transport of the
>> stream (much less important than #1).
>> 
>> 4. It would be great to be able to get some statistical data on what part of
>> the pipeline latency exists: network transport, buffering, decoding,
>> rendering, etc. (again, much less important than #1).
> 
> AFAIK, nothing of what you seek is supported from the SDK.
> 
> I haven't checked out the NDK's ability to work directly with the
> screen recently -- I know it can do OpenGL, but I'm not sure if a
> "push buffers"-style approach is possible. If it is, you might be able
> to use the NDK to roll your own streaming mechanism that meets your
> requirements.
> 
> Also, if this is for custom hardware, all you seek should be possible
> via custom firwmare, albeit perhaps sans much documentation.
> 
> -- 
> Mark Murphy (a Commons Guy)
> http://commonsware.com | http://github.com/commonsguy
> http://commonsware.com/blog | http://twitter.com/commonsguy
> 
> Android Training in NYC: http://marakana.com/training/android/
> 
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