On Thu, Dec 8, 2011 at 9:30 AM, John Goche <[email protected]> wrote: > > Hi Kristopher and Miguel, > > Thank you for your posts. I am not using OpenGL for this particular > application. > I am not sure what is taking long but I think it's some Config.ARGB8888 > bitmaps > I am loading which are taking long, I can't see what else. So Kristopher you > say > start an activity that displays a spinner and then start the real activity > from there. > Or Miguel, you say place alayout on top of the surface view, but isn't the > surface > view what is taking a long time to load? > > Thanks, > > John Goche >
I think that's the standard enough way to do it.., so yes. How long? A few seconds? kris -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

