hey,,,, http://developer.android.com/guide/topics/graphics/opengl.html go through this site.......surely will helpful to u...
On Thu, Nov 17, 2011 at 3:18 AM, John Goche <johngoch...@googlemail.com>wrote: > > Hello, > > I am new to OpenGL and would like to write some > code in it for Android. I wonder whether there are > any significant differences in the android implementation > compared to JOGL http://jogamp.org/jogl/doc/HowToBuild.html > (which also has a quite involved setup process). > > I ask because I was thinking of developing in JOGL in order to > speed up the process and then when the project is ready port > the code to android (which has a slower emulator compile, > load, and test development cycle). > > Also, would I find a .OBJ (Wavefront) parser anywhere on > android or must I implement/import my own? I ask because > I would require one to read my model into OpenGL/Java. > > Comments and suggestions on how to proceed welcome, > > Thanks, > > John Goche > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en