hey,,,,

http://developer.android.com/guide/topics/graphics/opengl.html
go through this site.......surely will helpful to u...



On Thu, Nov 17, 2011 at 3:18 AM, John Goche <johngoch...@googlemail.com>wrote:

>
> Hello,
>
> I am new to OpenGL and would like to write some
> code in it for Android. I wonder whether there are
> any significant differences in the android implementation
> compared to JOGL http://jogamp.org/jogl/doc/HowToBuild.html
> (which also has a quite involved setup process).
>
> I ask because I was thinking of developing in JOGL in order to
> speed up the process and then when the project is ready port
> the code to android (which has a slower emulator compile,
> load, and test development cycle).
>
> Also, would I find a .OBJ (Wavefront) parser anywhere on
> android or must I implement/import my own? I ask because
> I would require one to read my model into OpenGL/Java.
>
> Comments and suggestions on how to proceed welcome,
>
> Thanks,
>
> John Goche
>
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