On Thu, Oct 13, 2011 at 1:47 AM, Studio LFP <studio....@gmail.com> wrote:

> If you aren't, try using transactions:
>
> dbHandle.beginTransaction();
> lReturn = dbHandle.insert( sTable, null, cvEntry ); // Update and delete
> here also
> dbHandle.setTransactionSuccessful();
> dbHandle.endTransaction();
>
> If you do multiple inserts/updates/deletes where you target specific rows
> for a reason you can't include them all in one query, add more statements
> between the beginTransaction and the setTransactionSuccessful.
>


Thanks Steven, I have implemented transactions and it runs about twice as
fast but still have to wait a somewhat
smaller fraction of a second.

As to the connection it's only opened once and shared across intents. The
queries are based on primary keys
so I do not see the need to have separate indices.

I think what is slowing things down could be the fact that I am reading
every single row of every single table just to
be on the safe side although things could be done more efficiently but at
the risk of complicating the code and
introducing bugs in the code. As to implementing the database calls in a
separate thread, the reason I didn't do it is
that the calling activity needs to display the data from the popped activity
retrieving it from the database to make sure it's
data remains consistent with the database. But it's true, I could store the
data in the database in a separate thread and only
read it when the application starts, and just write to it asynchronously.
This would really make my app faster. Or I could display a
progress bar in between operations. I just want to ensure my objects are
always in sync with my database so I
have a soreAndRetrieve() data method to make sure this happens at the
expense of speed, so maybe it's my
own problem.

Thank you for all your replies,

Regards,

John Goche

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