That's the point of this attribute, just add android:hardwareAccelerated to your manifest.
On platforms < 3.0, it will be ignored, on platforms >= 3.0, it will tell the system to use the hardware-accelerated canvas implementation (that provides the same API than the software based one). Just ensure that you test your application on a 3.0+ device, the hardware-accelerated canvas implementation doesn't support all the features of the software one. On Mon, Sep 12, 2011 at 9:21 PM, Tom <[email protected]> wrote: > I want to enable hardware acceleration for my android app, but I still > want to build against Android 2.1 (in order to make sure I don't > accidentally rely on APIs introduced in 3.0, for example). Is there > anyway to turn on a feature and still build against a version before > it was introduced? I know I can use reflection in code to check for > say, an API added after my build target, but I'm not sure if I can do > something similar for android:hardwareAccelerated. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

