That's the point of this attribute, just add android:hardwareAccelerated to
your manifest.

On platforms < 3.0, it will be ignored, on platforms >= 3.0, it will tell
the system to use the hardware-accelerated canvas implementation (that
provides the same API than the software based one).

Just ensure that you test your application on a 3.0+ device, the
hardware-accelerated canvas implementation doesn't support all the features
of the software one.

On Mon, Sep 12, 2011 at 9:21 PM, Tom <[email protected]> wrote:

> I want to enable hardware acceleration for my android app, but I still
> want to build against Android 2.1 (in order to make sure I don't
> accidentally rely on APIs introduced in 3.0, for example). Is there
> anyway to turn on a feature and still build against a version before
> it was introduced? I know I can use reflection in code to check for
> say, an API added after my build target, but I'm not sure if I can do
> something similar for android:hardwareAccelerated.
>
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