How can I pre-allocate the memory needed in Bitmap.createBitmap(..) so the GC doesn't run? I'm writing a realtime game so the GC should not run, at the moment my game "stutters" every few frames (2sec). Here's the code bugging me:
this.bmp = Bitmap.createBitmap(SPRITESHEET, Bird.mCurFrame * BIG_W[mUseBird], 0, BIG_W[mUseBird], BIG_H[mUseBird], mat, true); super.drawPlaceable(canv); mat.preScale((float)0.6, (float)0.6); this.bmp = Bitmap.createBitmap(SPRITESHEET, Bird.mCurFrame * BIG_W[mUseBird], 0, BIG_W[mUseBird], BIG_H[mUseBird], mat, true); -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en