I took the time to read up on traceview and hierarchyviewer. I will
try and attach
 a png file of the "running" application. It's the only proof I have
other than the
actual application. I will attach a pdf file of the screenshots of the
different
views. I have been able to remove one of LinearLayout views but I am
stil at 107.
I have not been able to find out how I can put editable fields in a
ListView or
AdapterView but I will keep looking. What I have works but is
incredibly slow.
About 18 seconds to load 18 scores for 4 people.

On May 30, 10:23 am, Mark Murphy <mmur...@commonsware.com> wrote:
> On Mon, May 30, 2011 at 10:11 AM, Capt Spaghetti <gene_august...@msn.com> 
> wrote:
> > I have it functioning but it is slow to load because of the number of views.
>
> And your proof of this is... what, exactly?
>
> Use Traceview to determine where your time is being spent. Don't just guess.
>
> > What are my options for handling large amounts of data without slowing
> > down the load time?
>
> Use a ListView or some other AdapterView, so only the views that are
> needed by the user at the moment are in memory.
>
> Or, try to consolidate multiple views (e.g., use a SpannedString,
> perhaps from Html.fromHtml(), to populate a single TextView rather
> than several in a horizontal LinearLayout).
>
> Or, if this is a game, use the 2D or 3D graphics APIs.
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> Android Training in Oslo:http://bit.ly/fjBo24

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