I took the time to read up on traceview and hierarchyviewer. I will try and attach a png file of the "running" application. It's the only proof I have other than the actual application. I will attach a pdf file of the screenshots of the different views. I have been able to remove one of LinearLayout views but I am stil at 107. I have not been able to find out how I can put editable fields in a ListView or AdapterView but I will keep looking. What I have works but is incredibly slow. About 18 seconds to load 18 scores for 4 people.
On May 30, 10:23 am, Mark Murphy <mmur...@commonsware.com> wrote: > On Mon, May 30, 2011 at 10:11 AM, Capt Spaghetti <gene_august...@msn.com> > wrote: > > I have it functioning but it is slow to load because of the number of views. > > And your proof of this is... what, exactly? > > Use Traceview to determine where your time is being spent. Don't just guess. > > > What are my options for handling large amounts of data without slowing > > down the load time? > > Use a ListView or some other AdapterView, so only the views that are > needed by the user at the moment are in memory. > > Or, try to consolidate multiple views (e.g., use a SpannedString, > perhaps from Html.fromHtml(), to populate a single TextView rather > than several in a horizontal LinearLayout). > > Or, if this is a game, use the 2D or 3D graphics APIs. > > -- > Mark Murphy (a Commons > Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy > > Android Training in Oslo:http://bit.ly/fjBo24 -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en