Painting to a bitmap and copying to the canvas works fine and is ideal for what you're doing. No need to clear your bitmap between frames. On 19 Feb 2011 14:59, "MobileVisuals" <eyv...@astralvisuals.com> wrote: > I can't paint the whole screen for every frame, since the animation is > based on new polygons painting over the old ones. This creates a > pattern. If I painted over the old polygons, there would be no > pattern. > > Peter Webb, you suggested that I should paint everything to a Bitmap. > Wouldn't that be too slow for an animation? I mean I would have to > create a new fullsize Bitmap for every frame. > ------------------------------- > Sorry for the old redundant postings in this thread. They got posted > by mistake, since I tried to create a new thread, when it seemed like > the earlier thread was not posted. > > > > > > > On Feb 19, 10:49 am, MobileVisuals <eyv...@astralvisuals.com> wrote: >> Which approach to you think is the best for implementing double >> buffering? > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en
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