Thanks for the response!  No, my code is not rotating the drag
direction.  I'm primary rotating the canvas the map is drawn on.  I'm
not sure *how* to rotate the axes used by the touch event.  Any
pointers on how to do this would be greatly appreciated!

Thanks again,
Dave

On Jan 26, 8:51 am, "JAlexoid (Aleksandr Panzin)" <jalex...@gmail.com>
wrote:
> You have to rotate the drag direction vector as well as canvas.
> Even without looking at your code, the actual drawing code probably
> doesn't translate the dragging direction in accordance with the
> direction of the device.
>
> On 26 янв, 08:13,DaveBryson<debry...@gmail.com> wrote:
>
>
>
> > I have a map application using an in-house map engine on Android. I'm
> > working on a rotating Map view that rotates the map based on the
> > phone's orientation using the Sensor Service. All works fine with the
> > exception of dragging the map when the phone is pointing other than
> > North. For example, if the phone is facing West, dragging the Map up
> > still moves the Map to the South versus East as would be expected.  I
> > assume translating the canvas is one possible solution but I'm
> > honestly not sure the correct way to do this to swap the axes without
> > disrupting the coordinate system needed by the map tiles.
>
> > Here is the code I'm using to rotate the Canvas:
>
> > public void dispatchDraw(Canvas canvas)
> > {
> >     canvas.save(Canvas.MATRIX_SAVE_FLAG);
> >     // mHeading is the orientation from the Sensor
> >     canvas.rotate(-mHeading, origin[X],origin[Y]);
>
> >     mCanvas.delegate = canvas;
> >     super.dispatchDraw(mCanvas);
> >     canvas.restore();
>
> > }
>
> > What is the best approach to make dragging the map consistent
> > regardless of the phones orientation? The sensormanager has a
> > "remapcoordinates()" method but it's not clear to me exactly how to
> > use it.  I've searched the web and posted to StackOverflow to try and
> > figure this out...no luck so far.  Any pointers would be greatly
> > appreciated!  Thanks.

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