(seems like my previous post was not even posted, so this is a repost)

I have an application that loads a 3dmodel and renders it. These
models are rather big and i can only get it to work fast on faster
hardware phones such as the Nexus One. However there is no way to
target faster hardware phones.
Now i get very good ratings (on phones where it work) and very bad
rating (on slow phones).

Also: i would like to know the phone type when a user comments. In
this way i can test it and check whether the user had a valid point or
not.
Could you please add this? Same for error reports.


What i need is target hardware like Memory, CPU, and OpenGL 2.

I read a comment on this article
http://androinica.com/2010/05/12/dear-google-please-let-android-developers-target-their-apps-for-specific-devices/

I really like this comment:

"The problem here is not (and should never be) fixed by blocking
specific devices. If anything, because the list of devices will soon
be too large for a single person to handle.

It should be handled by requiring the correct hardware, if the Market
doesn't already support that. Barcode Scanner, for example, could
require auto-focus camera (there are already means for requiring a
camera, for example; we just need a requirement for auto-focus).
Raging Thunder 2 should ask for OpenGL ES 2, or a certain amount of
VRAM, or whatever.

tl;dr the Market needs many improvements, but blacklisting or
whitelisting devices is a horrible solution. Check for hardware
capabilities."

Basically android already supports this partially with the <uses-
feature in the xml manifest. However there should be more support for
the hardware types i mentioned.

So: How should i do it now? And how is this going to be supported in
the future?
My only option now is to detect it on startup and give an alert box to
the user that it doesnt work on their phone.
However then my whole sale-model is ruined.

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