What is the size of the Bitmap you are trying to create?

On Sun, Nov 16, 2008 at 11:33 AM, EboMike <[EMAIL PROTECTED]> wrote:
>
> Um, yes... except that I'm randomly getting OutOfMemoryExceptions when
> I create a new bitmap :)
>
>
> On Nov 16, 11:13 am, Romain Guy <[EMAIL PROTECTED]> wrote:
>> 16 MB is the maximum limit of the heap. Your app can use at most 16
>> MB.  The heap in your application will grow as more memory is needed.
>> If you're currently at 3/4 MB, then everything's fine :))
>>
>>
>>
>> On Sun, Nov 16, 2008 at 11:00 AM, EboMike <[EMAIL PROTECTED]> wrote:
>>
>> > Thanks for your answer, Romain!
>>
>> > How much of those 16MB are accessible to the app? When I look at the
>> > Heap view in the DDMS, I only see one heap with a total size of 3MB,
>> > sometimes 4MB. If I add up all the allocations (either in the VM Heap
>> > or the allocation tracker), I don't get anywhere near 16 MB. I also
>> > don't see any major allocation from the drawables themselves other
>> > than 16KB for the BufferedInputReader and BitmapFactory per drawable -
>> > is the bitmap data being allocated by native code and invisible to the
>> > VM allocation tracker?
>>
>> > After a gc, Runtime.getRuntime().freeMemory() typically gives me
>> > numbers between 600KB and 800KB at any given point while I have the
>> > Gallery up.
>>
>> > It also seems that I'm not leaking any drawables, at least judging by
>> > the number of BitmapDrawable/Bitmap/BufferedInputRead/BitmapFactory
>> > objects I have in the allocation tracker - they match the amount of
>> > visible views in my gallery.
>>
>> > -Mike
>>
>> > On Nov 15, 1:01 am, Romain Guy <[EMAIL PROTECTED]> wrote:
>> >> Applications have a hard limit of 16 MB. As for the other bug you
>> >> mention, it has nothing to do with memory usage; the implementation of
>> >> BitmapFactory that reads images from URL will fail over slow
>> >> connections. Besides, when you load a Drawable from the resources, it
>> >> simply calls the BitmapFactory to decode the resource anyway.
>>
>> >> If you hit an out of memory exception, your app *is* using too much
>> >> memory (which you might very well be "leaking," it's not that hard,
>> >> especially if you use static fields in your code.) You can use DDMS
>> >> and its allocation tracker, as well as its various GC/heap monitors to
>> >> see when and how your application is allocating so much memory.
>>
>> >> I have run myself into this issue several times over the past 18
>> >> months and every time, the application was leaking something
>> >> (especially on screen rotation.)
>>
>> >> On Sat, Nov 15, 2008 at 12:55 AM, blindfold <[EMAIL PROTECTED]> wrote:
>>
>> >> > Well Mike, I don't know either, but just remember from my own app that
>> >> > I too had a zillion unexplained "Clamp target GC heap" messages at
>> >> > that 16 MB limit (while my app definitely needs far less memory than
>> >> > that), until I got rid of Drawables altogether. It could have been a
>> >> > coincidence, but together with the report from a Google Android Team
>> >> > member 
>> >> > thathttp://groups.google.com/group/android-developers/browse_thread/threa...
>> >> > "this is a known bug" (without being more specific) and his Drawable-
>> >> > free workaround it suggested that this could be related to your
>> >> > problem. Of course there are plenty of other things that could be
>> >> > wrong...
>>
>> >> >> This is for an ImageSwitcher, so I need a Drawable of some sort
>>
>> >> > I have never used ImageSwitcher myself (Android seems to often offer
>> >> > at least three totally different ways to do the same thing, which is
>> >> > nice if two-out-of-three are still too buggy for deployment <g>). Yet
>> >> > to avoid Drawables there I could imagine trying
>> >> > ImageSwitcher.setImageURI(new ContentURI("/data/data/mypackage/files/
>> >> > myimage.jpg")) if the image is in internal flash, or
>> >> > ImageSwitcher.setImageURI(new ContentURI("/sdcard/mypath/
>> >> > myimage.jpg")) when loading from SD card. Just my two cent guess.
>>
>> >> > Regards
>>
>> >> > On Nov 15, 7:57 am, EboMike <[EMAIL PROTECTED]> wrote:
>> >> >> Hey blind, you're right, I'm using Drawables -- BitmapDrawables, to be
>> >> >> precise. This is for an ImageSwitcher, so I need a Drawable of some
>> >> >> sort (since I'm loading jpeg images off the storage device, so I can't
>> >> >> use resources). I've tried BitmapFactory.decodeFile() instead of
>> >> >> BitmapDrawables constructor that takes a String, but I get the same
>> >> >> result, except that the OutOfMemoryException is now in
>> >> >> BitmapFactory.decodeFile() itself instead of a cryptic callstack like
>> >> >> before.
>>
>> >> >> I also call the gc right before creating the Bitmap... and the TTY is
>> >> >> kind of interesting:
>>
>> >> >> 06:50:43.970: INFO/dalvikvm-heap(6039): Clamp target GC heap from
>> >> >> 17.019MB to 16.000MB
>> >> >> 06:50:43.990: DEBUG/dalvikvm(6039): GC freed 8139 objects / 927224
>> >> >> bytes in 171ms
>> >> >> 06:50:45.271: ERROR/dalvikvm-heap(6039): 38400-byte external
>> >> >> allocation too large for this process.
>> >> >> 06:50:45.271: ERROR/(6039): VM won't let us allocate 38400 bytes
>> >> >> 06:50:45.280: DEBUG/skia(6039): xxxxxxxxxxxxxxxxxxxx allocPixelRef
>> >> >> failed
>>
>> >> >> The gc freed 927KB, and then cannot allocate 38KB? Um, what?
>>
>> >> >> -Mike
>>
>> >> --
>> >> Romain Guywww.curious-creature.org
>>
>> --
>> Romain Guywww.curious-creature.org
> >
>



-- 
Romain Guy
www.curious-creature.org

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to