At last found one on net that almost answers it all:
  http://www.glbenchmark.com/result.jsp

(Had to a phone/device and then 'OpenGL ES Environment Variables'
there.)

On 20 Oct, 09:54, RS <rajeshs...@gmail.com> wrote:
> A good compilation by Ellis Markov:
>
> http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-o...
>
> And now more than 75% devices in use (sold in the last two years) have
> OpenGL ES 2.0 support at least through NDK.
>
> On Sep 23, 9:12 am, RS <rajeshs...@gmail.com> wrote:
>
>
>
>
>
>
>
> > Dan, I do understand that uses-sdk tag comes in handy if I wish to
> > support ES 2.0 devices only.
> > I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to
> > support both kinds of devices and hence knowing the extensions
> > available on different devices (+platform combination) would be very
> > useful.
>
> > Even better, if Google could publish the percentage of devices from
> > different manufacturers and their respective OS version share. Current
> > pie chart of just the OS version share doesn't solve 
> > it.http://developer.android.com/resources/dashboard/platform-versions.html
>
> > *Having such data would help developers decide on working with a
> > subset of OpenGL ES variations.*
>
> > My current assumptions are:
> > High-end subset:
> >  - most on 2.1, 2.2 in that pie chart are capable of ES 2.0 as well
> >  ---- of these 60% are Motorola's (ImgTec's PowerVR based GPU)
> >  ---- of these 30% are HTC's (Qualcomm's Snapdragon)
> >  ---- rest (10%) could be Samsung's (again PowerVR based)
>
> > Low-end subset:
> >  - rest can't move to support ES 2.0 even if they receive 2.1 platform
> > updates. But do most of these support:
> >  ---- VBO extension? Percentage?
> >  ---- draw_texture extension? Percentage?
>
> > How much market does one actually lose if they choose to go with
> >  - es 2.0 capable devices only?
> >  - VBO capable devices only?
> > ...
>
> > Thanks,
> > RS
>
> > On Sep 23, 3:50 am, dan raaka <danra...@gmail.com> wrote:
>
> > > are you looking to target devices which supports openGL 2.0 or just want 
> > > to
> > > know the extensions supported ?
>
> > > -Dan
>
> > > On Tue, Sep 21, 2010 at 2:21 PM, RS <rajeshs...@gmail.com> wrote:
> > > > That sums it Robert. Thanks a lot.
> > > > So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least
> > > > through NDK (assuming SDK > 2.0).
> > > > Anyway if anybody has a list of these with extensions available on
> > > > each (other than the stackoverflow link I posted,) it would be very
> > > > useful.
>
> > > > Thanks and regards,
> > > > RS
>
> > > > On Sep 21, 4:43 pm, Robert Green <rbgrn....@gmail.com> wrote:
> > > > > You're going to find a couple of major chips used for Android phones
> > > > > so just knowing that lets you know what it supports:
>
> > > > > Integrated CPU/GPU
> > > > > Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris)
> > > > > Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others)
>
> > > > > Dedicated GPU
> > > > > Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others)
>
> > > > > On Sep 21, 8:33 am, RS <rajeshs...@gmail.com> wrote:
>
> > > > > > Thanks, hope that would be the same on the Samsung tablet too.
> > > > > > I'd be very happy to hear from anybody with any other device even if
> > > > > > it doesn't support OpenGL ES 2.0, especially if you could post the
> > > > > > supported extensions.
> > > > > > Thanks again.
> > > > > > RS
>
> > > > > > On Sep 21, 1:05 pm, nagaraj attimani <nagaraj.attim...@gmail.com>
> > > > > > wrote:
>
> > > > > > > Samsung Galaxy supports OpenGL ES 2.0
>
> > > > > > > On Tue, Sep 21, 2010 at 5:30 PM, RS <rajeshs...@gmail.com> wrote:
> > > > > > > > Is there some place where I can find a list of android devices 
> > > > > > > > with
> > > > > > > > OpenGL ES 2.0 (at least through NDK for 2.x devices)?
>
> > > > > > > > Or could some developer with any of these comment on how OpenGL 
> > > > > > > > ES
> > > > 2.0
> > > > > > > > worked on their device?
> > > > > > > >  - Nexus One - running SDK 2.1 (Works through NDK)
> > > > > > > >  - Nexus One - running SDK 2.2 (Works)
> > > > > > > >  - Droid (Works)
> > > > > > > >  - Droid 2 (Works)
> > > > > > > >  - Samsung (various phone models) ?
> > > > > > > >  - Samsung Tablet ?
> > > > > > > >  - Any other ?
>
> > > > > > > > To know the extensions available would also be very useful.
> > > > > > > > Desire appears very close to Nexus One as expected.
>
> > > > > > > > The list in stackoverflow is old but the closest I could find:
>
> > > >http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...
>
> > > > > > > > Thanks in advance,
> > > > > > > > RS
>
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> > > > > > > --
> > > > > > > Warm Regards,
> > > > > > > Nagaraj
>
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