At last found one on net that almost answers it all: http://www.glbenchmark.com/result.jsp
(Had to a phone/device and then 'OpenGL ES Environment Variables' there.) On 20 Oct, 09:54, RS <rajeshs...@gmail.com> wrote: > A good compilation by Ellis Markov: > > http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-o... > > And now more than 75% devices in use (sold in the last two years) have > OpenGL ES 2.0 support at least through NDK. > > On Sep 23, 9:12 am, RS <rajeshs...@gmail.com> wrote: > > > > > > > > > Dan, I do understand that uses-sdk tag comes in handy if I wish to > > support ES 2.0 devices only. > > I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to > > support both kinds of devices and hence knowing the extensions > > available on different devices (+platform combination) would be very > > useful. > > > Even better, if Google could publish the percentage of devices from > > different manufacturers and their respective OS version share. Current > > pie chart of just the OS version share doesn't solve > > it.http://developer.android.com/resources/dashboard/platform-versions.html > > > *Having such data would help developers decide on working with a > > subset of OpenGL ES variations.* > > > My current assumptions are: > > High-end subset: > > - most on 2.1, 2.2 in that pie chart are capable of ES 2.0 as well > > ---- of these 60% are Motorola's (ImgTec's PowerVR based GPU) > > ---- of these 30% are HTC's (Qualcomm's Snapdragon) > > ---- rest (10%) could be Samsung's (again PowerVR based) > > > Low-end subset: > > - rest can't move to support ES 2.0 even if they receive 2.1 platform > > updates. But do most of these support: > > ---- VBO extension? Percentage? > > ---- draw_texture extension? Percentage? > > > How much market does one actually lose if they choose to go with > > - es 2.0 capable devices only? > > - VBO capable devices only? > > ... > > > Thanks, > > RS > > > On Sep 23, 3:50 am, dan raaka <danra...@gmail.com> wrote: > > > > are you looking to target devices which supports openGL 2.0 or just want > > > to > > > know the extensions supported ? > > > > -Dan > > > > On Tue, Sep 21, 2010 at 2:21 PM, RS <rajeshs...@gmail.com> wrote: > > > > That sums it Robert. Thanks a lot. > > > > So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least > > > > through NDK (assuming SDK > 2.0). > > > > Anyway if anybody has a list of these with extensions available on > > > > each (other than the stackoverflow link I posted,) it would be very > > > > useful. > > > > > Thanks and regards, > > > > RS > > > > > On Sep 21, 4:43 pm, Robert Green <rbgrn....@gmail.com> wrote: > > > > > You're going to find a couple of major chips used for Android phones > > > > > so just knowing that lets you know what it supports: > > > > > > Integrated CPU/GPU > > > > > Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris) > > > > > Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others) > > > > > > Dedicated GPU > > > > > Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others) > > > > > > On Sep 21, 8:33 am, RS <rajeshs...@gmail.com> wrote: > > > > > > > Thanks, hope that would be the same on the Samsung tablet too. > > > > > > I'd be very happy to hear from anybody with any other device even if > > > > > > it doesn't support OpenGL ES 2.0, especially if you could post the > > > > > > supported extensions. > > > > > > Thanks again. > > > > > > RS > > > > > > > On Sep 21, 1:05 pm, nagaraj attimani <nagaraj.attim...@gmail.com> > > > > > > wrote: > > > > > > > > Samsung Galaxy supports OpenGL ES 2.0 > > > > > > > > On Tue, Sep 21, 2010 at 5:30 PM, RS <rajeshs...@gmail.com> wrote: > > > > > > > > Is there some place where I can find a list of android devices > > > > > > > > with > > > > > > > > OpenGL ES 2.0 (at least through NDK for 2.x devices)? > > > > > > > > > Or could some developer with any of these comment on how OpenGL > > > > > > > > ES > > > > 2.0 > > > > > > > > worked on their device? > > > > > > > > - Nexus One - running SDK 2.1 (Works through NDK) > > > > > > > > - Nexus One - running SDK 2.2 (Works) > > > > > > > > - Droid (Works) > > > > > > > > - Droid 2 (Works) > > > > > > > > - Samsung (various phone models) ? > > > > > > > > - Samsung Tablet ? > > > > > > > > - Any other ? > > > > > > > > > To know the extensions available would also be very useful. > > > > > > > > Desire appears very close to Nexus One as expected. > > > > > > > > > The list in stackoverflow is old but the closest I could find: > > > > >http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... > > > > > > > > > Thanks in advance, > > > > > > > > RS > > > > > > > > > -- > > > > > > > > You received this message because you are subscribed to the > > > > > > > > Google > > > > > > > > Groups "Android Developers" group. > > > > > > > > To post to this group, send email to > > > > android-developers@googlegroups.com > > > > > > > > To unsubscribe from this group, send email to > > > > > > > > android-developers+unsubscr...@googlegroups.com<android-developers%2Bunsubs > > > > > > > > cr...@googlegroups.com><android-developers%2Bunsubs > > > > cr...@googlegroups.com> > > > > > > > > For more options, visit this group at > > > > > > > >http://groups.google.com/group/android-developers?hl=en > > > > > > > > -- > > > > > > > Warm Regards, > > > > > > > Nagaraj > > > > > -- > > > > You received this message because you are subscribed to the Google > > > > Groups "Android Developers" group. > > > > To post to this group, send email to android-developers@googlegroups.com > > > > To unsubscribe from this group, send email to > > > > android-developers+unsubscr...@googlegroups.com<android-developers%2Bunsubs > > > > cr...@googlegroups.com> > > > > For more options, visit this group at > > > >http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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