Hi there,

I am currently trying to develop a game for android in OpenGL
ES....and I am testing it on my Nexus One. But I have run into some
performance problems,and I would like to ask somebody about it,could
you help?

I currently have a very basic scene - background made of 25
tiles(256x256 texture each), and then a number of textured
cubes(128x128 texture for each side of a cube ). However,when I try to
display approx. more than 10 cubes, the performance becomes so
sluggish that I can't even rotate the scene smoothly. I can't imagine
how can I add more objects(player,enemies, all that kind of stuff)
when it runs so slowly with 35 objects in total. I mean - games like
Raging Thunder 2 probably display hundreds of objects at once(plus
they do lots of computations behind the scenes) and they run super-
smooth on my nexus one. What am I doing wrong? Could somebody help me
please????

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