Can anybody explain: I have an application which to make some effects uses opengl FrameBuffers Opengl version is GL ES 2.0 hardware is Nexus One
In my application one call to draw some texture in FrameBuffer cause FPS decrease from 40 to 30 But 10 calls to 10 FrameBuffers, also cause FPS decrease from 40 to 30 It looks like that switching in opengl to start draw in FrameBuffer takes the big amount of time, or something wrong in my code :-) Can anybody explain what really happens in opengl when i start draw in FrameBuffer. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

