Just look at the links I posted. String extensions = gl.glGetString(GL10.GL_EXTENSIONS);
-Mike On Oct 18, 2:07 pm, Leigh McRae <leigh.mc...@lonedwarfgames.com> wrote: > Somewhat off topic, but is there a means to an extension from java? > How would you get the interface for the function? > > On 10/18/2010 3:21 PM, Robert Green wrote: > > > > > > > FYI: > > > Extensions are only listed if the GL implementation is below the > > version that has the same filter built-in. > > > For example, the original droid DOES support VBOs, but it's not listed > > as an extension. It shouldn't be, because you can see that the GLES > > version given when initializing a 1.1 context is 1.1, meaning it has > > all 1.1 features (of which VBOs are part of). It will also initialize > > a 2.0 context, meaning it will support all 2.0 standard features (so > > don't expect an extension for FRAME_BUFFER_OBJECT etc, as that's part > > of 2.0). > > > The first gen phones are 1.0, which does not include VBO support, > > which is why you'll see a VBO extension on them (As well as many > > others that you won't see on a 1.1 chip). > > > Extensions extend base functionality, which is why you don't see them > > when the base functionality already contains it. Please review the > > official docs athttp://www.khronos.org/registry/gles/for more info > > on this. > > > On Oct 18, 1:50 pm, EboMike<ebom...@gmail.com> wrote: > >> Well great, there are two threads now. Here's the other > >> one:http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... > > >> On Oct 18, 11:48 am, EboMike<ebom...@gmail.com> wrote: > > >>> The OS market share list is > >>> here:http://developer.android.com/resources/dashboard/platform-versions.html > >>> My recommendation: Require Android 2.0 and Open GL ES 2.0, this will > >>> allow you to use vertex/fragment shaders. Check for extensions like > >>> vertex buffer objects and use them, but don't require them (the > >>> original Droid doesn't have VBOs, but it still popular). That should > >>> allow your app to run on most modern phones and have good performance. > >>> Btw, there was a thread on Stack Overflow where people posted > >>> available extensions on several > >>> phones:http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-o... > >>> -Mike > >>> On Oct 18, 11:36 am, Tudor Tihan<tudorti...@gmail.com> wrote: > >>>> Thank, 2.2 sounds good. > >>>> I dont want to build a game that runs on all hardware, just the top > >>>> range hardware, > >>>> since fixed function looks like crap in nowadays shader world. > >>>> Where would I find an accurate OS/device market share list? > >>>> On Oct 16, 1:33 pm, Nightwolf<mikh...@gmail.com> wrote: > >>>>> Results are pretty good. However iPhone 4 has higher resolution (960 > >>>>> by 640) so in some cases it'll be harder for it to compete. > >>>>> BTW Samsung Galaxy S gets Android 2.2 in Europe. > >>>>> Anyway there are only 33% of Android 2.2 phones. And only few of them > >>>>> are Samsung. If your game will run smooth only on one device you won't > >>>>> get large install base. > >>>>> On 14 ÏËÔ, 18:22, Tudor Tihan<tudorti...@gmail.com> wrote: > >>>>>> Thank you all for your answers. > >>>>>> @Nightwolf: That link was much appreciated. I also found this > >>>>>> benchmark comparison, how do the results > >>>>>> look to > >>>>>> you:http://www.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=tru...) > >>>>>> @Andy: > >>>>>> On Oct 14, 12:32šam, Adam Hammer<adamhamm...@gmail.com> wrote: > >>>>>>> I do mine on a N1. > >>>>>>> 2.2 is a target if you want to support ES2.0. You can do so in 2.1 but > >>>>>>> it'll be a headache using the NDK for such. [...] > >>>>>> Can you give me a bit more details on this? The only high performance > >>>>>> phone > >>>>>> I can get in my country (Romania) is the Samsung Galaxy S, but it is > >>>>>> 2.1. > >>>>>> I am interested in making use of shaders in a character detailed 3D > >>>>>> video game > >>>>>> with lots of particle effects. What sort of pain would I get myself > >>>>>> into if I bought thatphone? > > -- > Leigh McRaewww.lonedwarfgames.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en