Just look at the links I posted.

String extensions = gl.glGetString(GL10.GL_EXTENSIONS);

-Mike


On Oct 18, 2:07 pm, Leigh McRae <leigh.mc...@lonedwarfgames.com>
wrote:
>   Somewhat off topic, but is there a means to an extension from java?  
> How would you get the interface for the function?
>
> On 10/18/2010 3:21 PM, Robert Green wrote:
>
>
>
>
>
> > FYI:
>
> > Extensions are only listed if the GL implementation is below the
> > version that has the same filter built-in.
>
> > For example, the original droid DOES support VBOs, but it's not listed
> > as an extension.  It shouldn't be, because you can see that the GLES
> > version given when initializing a 1.1 context is 1.1, meaning it has
> > all 1.1 features (of which VBOs are part of).  It will also initialize
> > a 2.0 context, meaning it will support all 2.0 standard features (so
> > don't expect an extension for FRAME_BUFFER_OBJECT etc, as that's part
> > of 2.0).
>
> > The first gen phones are 1.0, which does not include VBO support,
> > which is why you'll see a VBO extension on them (As well as many
> > others that you won't see on a 1.1 chip).
>
> > Extensions extend base functionality, which is why you don't see them
> > when the base functionality already contains it.  Please review the
> > official docs athttp://www.khronos.org/registry/gles/for more info
> > on this.
>
> > On Oct 18, 1:50 pm, EboMike<ebom...@gmail.com>  wrote:
> >> Well great, there are two threads now. Here's the other 
> >> one:http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...
>
> >> On Oct 18, 11:48 am, EboMike<ebom...@gmail.com>  wrote:
>
> >>> The OS market share list is 
> >>> here:http://developer.android.com/resources/dashboard/platform-versions.html
> >>> My recommendation: Require Android 2.0 and Open GL ES 2.0, this will
> >>> allow you to use vertex/fragment shaders. Check for extensions like
> >>> vertex buffer objects and use them, but don't require them (the
> >>> original Droid doesn't have VBOs, but it still popular). That should
> >>> allow your app to run on most modern phones and have good performance.
> >>> Btw, there was a thread on Stack Overflow where people posted
> >>> available extensions on several 
> >>> phones:http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-o...
> >>> -Mike
> >>> On Oct 18, 11:36 am, Tudor Tihan<tudorti...@gmail.com>  wrote:
> >>>> Thank, 2.2 sounds good.
> >>>> I dont want to build a game that runs on all hardware, just the top
> >>>> range hardware,
> >>>> since fixed function looks like crap in nowadays shader world.
> >>>> Where would I find an accurate OS/device market share list?
> >>>> On Oct 16, 1:33 pm, Nightwolf<mikh...@gmail.com>  wrote:
> >>>>> Results are pretty good. However iPhone 4 has higher resolution (960
> >>>>> by 640) so in some cases it'll be harder for it to compete.
> >>>>> BTW Samsung Galaxy S gets Android 2.2 in Europe.
> >>>>> Anyway there are only 33% of Android 2.2 phones. And only few of them
> >>>>> are Samsung. If your game will run smooth only on one device you won't
> >>>>> get large install base.
> >>>>> On 14 ÏËÔ, 18:22, Tudor Tihan<tudorti...@gmail.com>  wrote:
> >>>>>> Thank you all for your answers.
> >>>>>> @Nightwolf: That link was much appreciated. I also found this
> >>>>>> benchmark comparison, how do the results
> >>>>>> look to 
> >>>>>> you:http://www.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=tru...)
> >>>>>> @Andy:
> >>>>>> On Oct 14, 12:32šam, Adam Hammer<adamhamm...@gmail.com>  wrote:
> >>>>>>> I do mine on a N1.
> >>>>>>> 2.2 is a target if you want to support ES2.0. You can do so in 2.1 but
> >>>>>>> it'll be a headache using the NDK for such. [...]
> >>>>>> Can you give me a bit more details on this? The only high performance
> >>>>>> phone
> >>>>>> I can get in my country (Romania) is the Samsung Galaxy S, but it is
> >>>>>> 2.1.
> >>>>>> I am interested in making use of shaders in a character detailed 3D
> >>>>>> video game
> >>>>>> with lots of particle effects. What sort of pain would I get myself
> >>>>>> into if I bought thatphone?
>
> --
> Leigh McRaewww.lonedwarfgames.com

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