Hi everyone! As far as I can understand, and according to what I've been told here, on some Android devices, there exists a pool of memory reserved for Surfaces which is shared by the applications. Is this correct? The exception OutOfResourcesException is related to this pool of memory coming up short.
I'm not able to find much information about this memory, so maybe someone can give some here or suggest a place with more explainations. What exactly is stored in this memory? And more important: is it possible to somehow increase this pool? Maybe it could be done by changing something in the Android sources? I started from SurfaceFlinger but I'm still browsing without success. Any idea where exactly? Thank you very much for any information you may provide! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en