Hi everyone! As far as I can understand, and according to what I've
been told here, on some Android devices, there exists a pool of memory
reserved for Surfaces which is shared by the applications. Is this
correct?
The exception OutOfResourcesException is related to this pool of
memory coming up short.

I'm not able to find much information about this memory, so maybe
someone can give some here or suggest a place with more explainations.
What exactly is stored in this memory? And more important: is it
possible to somehow increase this pool? Maybe it could be done by
changing something in the Android sources? I started from
SurfaceFlinger but I'm still browsing without success. Any idea where
exactly?

Thank you very much for any information you may provide!

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