"ARGB_8888 uses 32 bits (4 bytes), not 64 bits."  -- Yep, brain fart.

On Jul 24, 5:20 pm, Streets Of Boston <flyingdutc...@gmail.com> wrote:
> First a small correction on DanH's reply, ARGB_8888 uses 32 bits (4
> bytes), not 64 bits.
>
> The memory used by a Bitmap is roughly Width*Height*Depth bytes. (e.g.
> a 1MPixel image in RGB_565 uses 2MByte of memory). I say roughly,
> because the Bitmap object itself, holding the raw data, occupies a few
> bytes itself.
>
> The problem is that the (garbage collector of) DalvikVM does not 'see'
> the raw image data. It only sees the the memory usage of the Bitmap
> object without the raw data (a few bytes). That's why the call to
> 'freeMemory()' does not seem correct. It only reports the difference
> between the max available memory minus the memory used by Java objects
> (which does not include raw image data).
>
> However, the raw image data does affect the memory usage of your app's
> Linux process, which is limited to either 16MByte or 24MByte.
>
> E.g. if your app's free memory is 1.5MByte and you create a 2MByte
> Bitmap, the DalvikVM does not see the need to run the garbage
> collector to free up old un-referenced objects, because to DalvikVM it
> looks like it only needs to create a few bytes for the Bitmap object
> itself and does not see the danger of a possible out-of-memory
> situation.
>
> In my image-editing app, i try to mitigate this (not quite solve it),
> by calling a System.gc() just before creating a (relatively) large
> Bitmap. This reduces the chance of an out-of-memory error.
>
> On Jul 24, 2:03 pm, ReyLith <jesus...@gmail.com> wrote:
>
> > First of all thank you very much everyone for your help.
>
> > I continue with a problem. I use Runtime.getRuntime().freeMemory() for
> > obtain the free memory and compare it with the real Bitmap memory.
> > Sometimes I get a free memory less than that occupied by the image.
> > However, if I remove the restriction on the size of the image, I can
> > work with it without any problem. Am I using an incorrect function to
> > get the free memory?. Should I use another function?
>
> > Thank you very much in advance.
>
> > On 23 jul, 20:40, DanH <danhi...@ieee.org> wrote:
>
> > > Close as I can tell, you use a BitmapFactory.Options and put a
> > > BitmapConfig constant in that that specifies the type of internal
> > > representation you want.  If you use ARGB_8888 then each pixel will be
> > > 64 bits.  ARGB_4444 -- 32 bits, RGB_565 -- 16 bits.
>
> > > On Jul 23, 12:21 pm, ReyLith <jesus...@gmail.com> wrote:
>
> > > > Thanks Nathan.
>
> > > > With this option I can obtain the image characteristics but I don't
> > > > know the option that indicates me the depth of the pixel. Width and
> > > > Height are in outWidth and outHeight but I don't know where is the
> > > > depth. I thought use the getRowBytes() of Bitmap and product it with
> > > > getHeight() of Bitmap, but I don't know if there is correct.
>
> > > > On 23 jul, 18:52, Nathan <nathan.d.mel...@gmail.com> wrote:
>
> > > > > If you can get the width and height for the image without completely
> > > > > opening it, then use the width*height*depth.
>
> > > > > You probably have to use this option:
>
> > > > >http://developer.android.com/intl/de/reference/android/graphics/Bitma...
>
> > > > > Nathan
>
> > > > > On Jul 23, 9:30 am, ReyLith <jesus...@gmail.com> wrote:
>
> > > > > > So, how can I obtain the depth for know if I can work with the 
> > > > > > image?
>
> > > > > > On 23 jul, 18:18, DanH <danhi...@ieee.org> wrote:
>
> > > > > > > The size of an image file depends greatly on the compression
> > > > > > > techniques used to create it.  Virtually all image formats involve
> > > > > > > some sort of compression such that the total number of bits in the
> > > > > > > file is considerably less than the (width * height * depth) number
> > > > > > > that represents the raw image.
>
> > > > > > > On Jul 23, 7:27 am, ReyLith <jesus...@gmail.com> wrote:
>
> > > > > > > > Hi again,
>
> > > > > > > > I'm trying to put a message when the image is so big. For this 
> > > > > > > > I think
> > > > > > > > to obtain the size of the file and compare it with the free 
> > > > > > > > memory
> > > > > > > > Runtime.getRuntime().getFreeMemory()). It works well but I have 
> > > > > > > > a new
> > > > > > > > problem. The application show an error message with some images
> > > > > > > > because they are so big and the application dont't detect the 
> > > > > > > > problem.
> > > > > > > > I research in other posts and the problem is that the file size 
> > > > > > > > is
> > > > > > > > different from the size of the image in memory. To get the size 
> > > > > > > > of the
> > > > > > > > image in memory I use the product getHeight () * getRowBytes () 
> > > > > > > > of the
> > > > > > > > Bitmap class, but with some images not previously had problems, 
> > > > > > > > I get
> > > > > > > > very large sizes, so often I get the message erroneously.
>
> > > > > > > > Does anyone know how could solve this problem?
>
> > > > > > > >  Thank you very much in advance.- Hide quoted text -
>
> > - Show quoted text -

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