Hey Declan,

That is a great idea, it didn't dawn on me about creating a PayPal
solution. I guess I have been so busy developing for Android that I
put blinders on. That is a great interim solution. Say, having a 7 day
trial period which when up you have to purchase from PayPal to receive
your code. Again, as you said, if people are trying to hack the unlock
code that may even be a good thing!

Ok, thanks for the help, and to everyone else as well.

Kevin

On Oct 22, 7:49 pm, "Declan Shanaghy" <[EMAIL PROTECTED]> wrote:
> I was thinking along those lines too.
> However, not ruling out the other marketplaces which currently support a
> payment system.
>
> There's also the option of providing a paypal button on your own website
> (granted it will be less accessible)
>
> And it should be easy to tie an automatically emailed unlock code to a
> paypal payment to unlock extra features. Not that this couldn’t be easily
> defeated but if people are actively circumventing this then you're probably
> already laughing all the way to the bank anyway.
>
> -----Original Message-----
> From: android-developers@googlegroups.com
>
> [mailto:[EMAIL PROTECTED] On Behalf Of atrus123
> Sent: Wednesday, October 22, 2008 1:26 PM
> To: Android Developers
> Subject: [android-developers] Re: Market Place and Trial Software?
>
> Another thing I was wondering if it would be possible to simply start
> charging for the app once that becomes an option.  So we'd post our
> stuff now... free... and then go in and edit the price later on.  It
> might be a good option; by then we'd have feedback, and any popularity
> might drive future revenue.
>
> I'd love to hear from a Google employee about how they expect this to
> work.
>
> On Oct 22, 4:07 pm, cyntacks <[EMAIL PROTECTED]> wrote:
> > Hi Al,
>
> > Great stuuf, to be honest I'm not as adept at licensing as I should
> > be, given my job description and all! But there is def. a need for
> > licensing of some sort. I'm really surprised we have to wait until Q1
> > (which, as we all know could mean as late as March 31!). It just
> > really puts a damper on the whole thing and is going to create
> > headaches for most of us.
>
> > Time-to-Market is huge in this industry, and those of us who worked
> > very long days for too long toiling in the dark will not be able to
> > benefit (read "$") from the vacuum created when the new store goes
> > live on Monday. Just a shame, that's all... But then again, I guess we
> > could use the opportunity to perfect our products, or create more
> > apps.
>
> > Keep on coding, and def. let me know about the licensing idea, very
> > interested.
>
> > Kevin
>
> > On Oct 22, 3:57 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>
> > > Hi Kevin,
>
> > > I think you'll end up with two apps initially. I'm looking at working on
> > > a licensing solution because there seems to be a need. Do you have any
> > > tips as to what you'd like to see?
>
> > > Al.
>
> > > cyntacks wrote:
> > > > Hi Al,
>
> > > > I guess that is the question. Does Android support this type of
> > > > transaction (i.e. "lite" version)? I don't recall seeing anything in
> > > > the API about this. Of course I can just disable parts of the app, but
> > > > how would the user "upgrade" to the full version?
>
> > > > Am I making to much out of this, will it all make sense come Monday
> > > > morning?
>
> > > > Kevin
>
> > > > On Oct 22, 3:44 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>
> > > >> Can you not ship a cut down "lite" version with an option to pay for
> a
> > > >> fuller version?
>
> > > >> Al.
>
> > > >> atrus123 wrote:
>
> > > >>> I'm disappointed that we won't be able to charge until next quarter,
> > > >>> and it does put a slight dent in my plans.  I guess I'll just sigh
> and
> > > >>> deploy.
>
> > > >>> On Oct 22, 1:56 pm, cyntacks <[EMAIL PROTECTED]> wrote:
>
> > > >>>> Ok, so the Market Place will be live on Monday, AWESOME! AWESOME!
> > > >>>> AWESOME!
>
> > > >>>> But here is a question for all you developers like us who are
> hoping
> > > >>>> to make some revenue off months of hard work.
>
> > > >>>> Does the API currently support a way to make our applications
> "trial
> > > >>>> software"? That is, making them free until "March 1st" or some
> other
> > > >>>> date, at which time the user will have to pay?
>
> > > >>>> Obviously getting on the phone and receiving user reviews is
> extremely
> > > >>>> important, but giving away all of our hard work "just seems wrong".
> I
> > > >>>> have read that over 1 million people have pre-ordered the phone,
> that
> > > >>>> is a lot of free software giveaways..
>
> > > >>>> What is everyone else doing? Waiting? Sayhing the heck with it and
> > > >>>> deploying? Just looking for some advice.
>
> > > >>>> Kevin
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