> Nobody should publish their app without first running it on actual > hardware.
I don't know what your assumptions on resource constraints are, but while developing for J2ME, I've had to deal with a wide variety of firmware issues making that no single phone is representative either any more than an emulator, and the cost of testing on the myriad of Symbian based phones is for most developers prohibitive. I do not see how Android will be much different in this respect. The emulator had better be fairly representative, although of course I'd love to play with the first physical Android phone if I can find one. :-) Regards On Sep 3, 6:27 pm, hackbod <[EMAIL PROTECTED]> wrote: > On Aug 31, 3:58 am, blindfold <[EMAIL PROTECTED]> wrote: > > > That's right. My own app includes a talking compass, but I cannot > > really test it and I may first have to wait for user reports with > > the T-Mobile G1. > > Nobody should publish their app without first running it on actual > hardware. Once phones become available, anyone who is developing > should have a phone to test and run their app on. You can't expect > the emulator to provide 100% fidelity with real hardware, and it > certainly won't give enough fidelity to be able to judge the real > experience on hardware. If you only ever run in the emulator, you > will ultimately end up with a poor application. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new Android 0.9 SDK beta! http://android-developers.blogspot.com/2008/08/announcing-beta-release-of-android-sdk.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---