> Nobody should publish their app without first running it on actual
> hardware.

I don't know what your assumptions on resource constraints are, but
while developing for J2ME, I've had to deal with a wide variety of
firmware issues making that no single phone is representative either
any more than an emulator, and the cost of testing on the myriad of
Symbian based phones is for most developers prohibitive. I do not
see how Android will be much different in this respect.

The emulator had better be fairly representative, although of course
I'd love to play with the first physical Android phone if I can find
one. :-)

Regards

On Sep 3, 6:27 pm, hackbod <[EMAIL PROTECTED]> wrote:
> On Aug 31, 3:58 am, blindfold <[EMAIL PROTECTED]> wrote:
>
> > That's right. My own app includes a talking compass, but I cannot
> > really test it and I may first have to wait for user reports with
> > the T-Mobile G1.
>
> Nobody should publish their app without first running it on actual
> hardware.  Once phones become available, anyone who is developing
> should have a phone to test and run their app on.  You can't expect
> the emulator to provide 100% fidelity with real hardware, and it
> certainly won't give enough fidelity to be able to judge the real
> experience on hardware.  If you only ever run in the emulator, you
> will ultimately end up with a poor application.

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