Otherwise we can end up with a frame on unsuspend where color management
is not applied when userspace has not committed themselves.

Fixes re-applying color management on Steam Deck/Gamescope on S3 resume.

Signed-off-by: Joshua Ashton <jos...@froggi.es>
---
 drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index adbeb2c897b5..ae650707f234 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -2967,6 +2967,7 @@ static int dm_resume(void *handle)
                        dc_stream_release(dm_new_crtc_state->stream);
                        dm_new_crtc_state->stream = NULL;
                }
+               dm_new_crtc_state->base.color_mgmt_changed = true;
        }
 
        for_each_new_plane_in_state(dm->cached_state, plane, new_plane_state, 
i) {
-- 
2.42.0

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