Steam Deck/Gamescope wants to take advantage of more planes which is
possible on VanGogh but was not previously exposed.

Signed-off-by: Joshua Ashton <jos...@froggi.es>

Cc: Harry Wentland <harry.wentl...@amd.com>
Cc: Melissa Wen <m...@igalia.com>
Cc: Simon Ser <cont...@emersion.fr>
---
 drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c 
b/drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c
index 3485fbb1093e..94eefebd4607 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c
@@ -1425,9 +1425,9 @@ static bool dcn301_resource_construct(
        dc->caps.max_cursor_size = 256;
        dc->caps.min_horizontal_blanking_period = 80;
        dc->caps.dmdata_alloc_size = 2048;
-       dc->caps.max_slave_planes = 1;
-       dc->caps.max_slave_yuv_planes = 1;
-       dc->caps.max_slave_rgb_planes = 1;
+       dc->caps.max_slave_planes = 2;
+       dc->caps.max_slave_yuv_planes = 2;
+       dc->caps.max_slave_rgb_planes = 2;
        dc->caps.is_apu = true;
        dc->caps.post_blend_color_processing = true;
        dc->caps.force_dp_tps4_for_cp2520 = true;
-- 
2.41.0

Reply via email to