Steam Deck/Gamescope wants to take advantage of more planes which is possible on VanGogh but was not previously exposed.
Signed-off-by: Joshua Ashton <jos...@froggi.es> Cc: Harry Wentland <harry.wentl...@amd.com> Cc: Melissa Wen <m...@igalia.com> Cc: Simon Ser <cont...@emersion.fr> --- drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c b/drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c index 3485fbb1093e..94eefebd4607 100644 --- a/drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c +++ b/drivers/gpu/drm/amd/display/dc/dcn301/dcn301_resource.c @@ -1425,9 +1425,9 @@ static bool dcn301_resource_construct( dc->caps.max_cursor_size = 256; dc->caps.min_horizontal_blanking_period = 80; dc->caps.dmdata_alloc_size = 2048; - dc->caps.max_slave_planes = 1; - dc->caps.max_slave_yuv_planes = 1; - dc->caps.max_slave_rgb_planes = 1; + dc->caps.max_slave_planes = 2; + dc->caps.max_slave_yuv_planes = 2; + dc->caps.max_slave_rgb_planes = 2; dc->caps.is_apu = true; dc->caps.post_blend_color_processing = true; dc->caps.force_dp_tps4_for_cp2520 = true; -- 2.41.0