When we start receiving Arcturus VBIOS that turns on channel hashing in the 
data fabric, we need to make sure that the texture cache's channel hashing 
setting match up. To do this, we query the DF's settings and cache them in 
adev, then mirror them into the cache confirmation on init.

This requires some rework of adev. Rather than just holding some function 
pointers, this series adds in a new DF data structure which will contain
the function pointer struct as well as any new structs we need. It then adds in 
the structs for holding the DF's current hash settings info.

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