0 waits forever.  We don't actually use the HW semaphore anymore,
but if someone uses the packet, set a time out value so we
eventually time out and avoid a potential queue or GPU reset.

Signed-off-by: Alex Deucher <[email protected]>
---
 drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c 
b/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c
index 2526d393162ac..6770f5d69215f 100644
--- a/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c
+++ b/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c
@@ -660,7 +660,7 @@ static int sdma_v3_0_gfx_resume(struct amdgpu_device *adev)
                WREG32(mmSDMA0_TILING_CONFIG + sdma_offsets[i],
                       adev->gfx.config.gb_addr_config & 0x70);
 
-               WREG32(mmSDMA0_SEM_WAIT_FAIL_TIMER_CNTL + sdma_offsets[i], 0);
+               WREG32(mmSDMA0_SEM_WAIT_FAIL_TIMER_CNTL + sdma_offsets[i], 10);
 
                /* Set ring buffer size in dwords */
                rb_bufsz = order_base_2(ring->ring_size / 4);
-- 
2.53.0

Reply via email to