On 1/16/26 13:29, Harry Wentland wrote:
On 2025-12-08 18:44, Melissa Wen wrote:
We've seen some shimmer points on DCN32 when using the steamOS color
pipeline for HDR on gaming. Looks like black values being wrongly mapped
to red/blue/green values. Fiz that by using the exact number of
hw_points computed in the LUT segmentation. Probably the whole logic
that adds +1 to the latest points should be revisited.
Signed-off-by: Melissa Wen <[email protected]>
I haven't had a chance to trace the hw_points logic but am
inclined to take the patch if it fixes things. My only concern
is that it reverts part of Kruno's change to increase the points
by 1 so I wonder if it could break something else subtly.
Alex Hung will follow up and get back on it.
I will check with Kruno and forward this to next week's promotion test.
Harry
---
drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c
b/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c
index 0690c346f2c5..ba20575be214 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_cm_common.c
@@ -225,7 +225,7 @@ bool cm3_helper_translate_curve_to_hw_format(
// DCN3+ have 257 pts in lieu of no separate slope registers
// Prior HW had 256 base+slope pairs
- lut_params->hw_points_num = hw_points + 1;
+ lut_params->hw_points_num = hw_points;
k = 0;
for (i = 1; i < MAX_REGIONS_NUMBER; i++) {