Add an initial documentation page for user mode queues. Signed-off-by: Alex Deucher <alexander.deuc...@amd.com> --- Documentation/gpu/amdgpu/index.rst | 1 + Documentation/gpu/amdgpu/userq.rst | 196 +++++++++++++++++++++++++++++ 2 files changed, 197 insertions(+) create mode 100644 Documentation/gpu/amdgpu/userq.rst
diff --git a/Documentation/gpu/amdgpu/index.rst b/Documentation/gpu/amdgpu/index.rst index bb2894b5edaf2..45523e9860fc5 100644 --- a/Documentation/gpu/amdgpu/index.rst +++ b/Documentation/gpu/amdgpu/index.rst @@ -12,6 +12,7 @@ Next (GCN), Radeon DNA (RDNA), and Compute DNA (CDNA) architectures. module-parameters gc/index display/index + userq flashing xgmi ras diff --git a/Documentation/gpu/amdgpu/userq.rst b/Documentation/gpu/amdgpu/userq.rst new file mode 100644 index 0000000000000..53e6b053f652f --- /dev/null +++ b/Documentation/gpu/amdgpu/userq.rst @@ -0,0 +1,196 @@ +================== + User Mode Queues +================== + +Introduction +============ + +Similar to the KFD, GPU engine queues move into userspace. The idea is to let +user processes manage their submissions to the GPU engines directly, bypassing +IOCTL calls to the driver to submit work. This reduces overhead and also allows +the GPU to submit work to itself. Applications can set up work graphs of jobs +across multiple GPU engines without needing trips through the CPU. + +UMDs directly interface with firmware via per application shared memory areas. +The main vehicle for this is queue. A queue is a ring buffer with a read +pointer (rptr) and a write pointer (wptr). The UMD writes IP specific packets +into the queue and the firmware processes those packets, kicking off work on the +GPU engines. The CPU in the application (or another queue or device) updates +the wptr to tell the firmware how far into the ring buffer to process packets +and the rtpr provides feedback to the UMD on how far the firmware has progressed +in executing those packets. When the wptr and the rptr are equal, the queue is +idle. + +Theory of Operation +=================== + +The various engines on modern AMD GPUs support multiple queues per engine with a +scheduling firmware which handles dynamically scheduling user queues on the +available hardware queue slots. When the number of user queues outnumbers the +available hardware queue slots, the scheduling firmware dynamically maps and +unmaps queues based on priority and time quanta. The state of each user queue +is managed in the kernel driver in an MQD (Memory Queue Descriptor). This is a +buffer in GPU accessible memory that stores the state of a user queue. The +scheduling firmware uses the MQD to load the queue state into an HQD (Hardware +Queue Descriptor) when a user queue is mapped. Each user queue requires a +number of additional buffers which represent the ring buffer and any metadata +needed by the engine for runtime operation. On most engines this consists of +the ring buffer itself, a rptr buffer (where the firmware will shadow the rptr +to userspace), a wrptr buffer (where the application will write the wptr for the +firmware to fetch it), and a doorbell. A doorbell is a piece of the device's +MMIO BAR which can be mapped to specific user queues. Writing to the doorbell +wakes the firmware and causes it to fetch the wptr and start processing the +packets in the queue. Each 4K page of the doorbell BAR supports specific offset +ranges for specific engines. The doorbell of a queue most be mapped into the +aperture aligned to the IP used by the queue (e.g., GFX, VCN, SDMA, etc.). +These doorbell apertures are set up via NBIO registers. Doorbells are 32 bit or +64 bit (depending on the engine) chunks of the doorbell BAR. A 4K doorbell page +provides 512 64-bit doorbells for up to 512 user queues. A subset of each page +is reserved for each IP type supported on the device. The user can query the +doorbell ranges for each IP via the INFO IOCTL. + +When an application wants to create a user queue, it allocates the the necessary +buffers for the queue (ring buffer, wptr and rptr, context save areas, etc.). +These can be separate buffers or all part of one larger buffer. The application +would map the buffer(s) into its GPUVM and use the GPU virtual addresses of for +the areas of memory they want t use for the user queue. They would also +allocate a doorbell page for the doorbells used by the user queues. The +application would then populate the MQD in the USERQ IOCTL structure with the +GPU virtual addresses and doorbell index they want to use. The user can also +specify the attributes for the user queue (priority, whether the queue is secure +for protected content, etc.). The application would then call the USERQ +create IOCTL to create the queue from using the specified MQD. The +kernel driver then validates the MQD provided by the application and translates +the MQD into the engine specific MQD format for the IP. The IP specific MQD +would be allocated and the queue would be added to the run list maintained by +the scheduling firmware. Once the queue has been created, the application can +write packets directly into the queue, update the wptr, and write to the +doorbell offset to kick off work in the user queue. + +When the application is done with the user queue, it would call the USERQ +FREE IOCTL to destroy it. The kernel driver would preempt the queue and +remove it from the scheduling firmware's run list. Then the IP specific MQD +would be freed and the user queue state would be cleaned up. + +Some engines may require the aggregated doorbell to if the engine does not +support doorbells from unmapped queues. The aggregated doorbell is a special +page of doorbell space which wakes the scheduler. In cases where the engine may +be oversubscribed, some queues may not be mapped. If the doorbell is rung when +the queue is not mapped, the engine firmware may miss the request. Some +scheduling firmware may work around this my polling wptr shadows when the +hardware is oversubscribed, other engines may support doorbell updates from +unmapped queues. In the event that one of these options is not available, the +kernel driver will map a page of aggregated doorbell space into each GPUVM +space. The UMD will then update the doorbell and wptr as normal and then write +to the aggregated doorbell as well. + +Special Packets +--------------- + +In order to support legacy implicit synchronization, as well as mixed user and +kernel queues, we need a synchronization mechanism that is secure. Because +kernel queues or memory management tasks depend on kernel fences, we need a way +for user queues to update memory that the kernel can use for a fence, that can't +be messed with by a bad actor. To support this, we've added protected fence +packet. This packet works by writing the a monotonically increasing value to +a memory location that is only the privileged clients have write access to. +User queues only have read access. When this packet is executed, the memory +location is updated and other queues (kernel or user) can see the results. + +Memory Management +================= + +It is assumed that all buffers mapped into the GPUVM space for the process are +valid when engines on the GPU are running. The kernel driver will only allow +user queues to run when all buffers are mapped. If there is a memory event that +requires buffer migration, the kernel driver will preempt the user queues, +migrate buffers to where they need to be, update the GPUVM page tables and +invaldidate the TLB, and then resume the user queues. + +Interaction with Kernel Queues +============================== + +Depending on the IP and the scheduling firmware, you can enable kernel queues +and user queues at the same time, However, you are limited by the HQD slots. +Kernel queues are always mapped so any work the goes into kernel queues will +take priority. This limits the available HQD slots for user queues. + +Not all IPs will support user queues on all GPUs. As such, UMDs will need to +support both user queues and kernel queues depending on the IP. For example, a +GPU may support user queues for GFX, compute, and SDMA, but not for VCN, JPEG, +and VPE. UMDs need to support both. The kernel driver provides a way to +determine if user queues and kernel queues are supported on a per IP basis. +UMDs can query this information via the INFO IOCTL and determine whether to use +kernel queues or user queues for each IP. + +Queue Resets +============ + +For most engines, queues can be reset individually. GFX, compute, and SDMA +queues can be reset individually. When a hung queue is detected, it can be +reset either via the scheduling firmware or MMIO. Since there are no kernel +fences for most user queues, they will usually only be detected when some other +event happens; e.g., a memory event which requires migration of buffers. When +the queues are preempted, if the queue is hung, the preemption will fail. +Driver will them look up the queues that failed to preempt and reset them and +record which queues are hung. + + +On the UMD side, we will add an USERQ QUERY_STATUS IOCTL to query the queue +status. UMD will provide the queue id in the IOCTL and the kernel driver +will check if it has already recorded the queue as hung (e.g., due to failed +peemption) and report back the status. + +IOCTL Interfaces +================ + +GPU virtual addresses used for queues and related data (rptrs, wptrs, context +save areas, etc.) should be validated by the kernel mode driver to prevent the +user from specifying invalid GPU virtual addresses. If the user provides +invalid GPU virtual addresses or doorbell indicies, the IOCTL should return an +error message. These buffers should also be tracked in the kernel driver so +that if the user attempts to unmap the buffer(s) from the GPUVM, the umap call +would return an error. + +INFO +---- +There are several new INFO queries related to user queues in order to query the +size of user queue meta data needed for a user queue (e.g., context save areas +or shadow buffers), and whether kernel or user queues or both are supported +for each IP type. + +USERQ +----- +The USERQ IOCTL is used for creating, freeing, and querying the status of user +queues. It supports 3 opcodes: + +1. CREATE - Create a user queue. The application provides a MQD-like structure + that devices the type of queue and associated metadata and flags for that + queue type. Returns the queue id. +2. FREE - Free a user queue. +3. QUERY_STATRUS - Query that status of a queue. Used to check if the queue is + healthy or not. E.g., if the queue has been reset. (WIP) + +USERQ_SIGNAL +------------ +The USERQ_SIGNAL IOCTL is used to provide a list of sync objects to be signaled. + +USERQ_WAIT +---------- +The USERQ_WAIT IOCTL is used to provide a list of sync object to be waited on. + +Kernel and User Queues +====================== + +In order to properly validate and test performance, we have a driver option to +select what type of queues are enabled (kernel queues, user queues or both). +The user_queue driver parameter allows you to enable kernel queues only (0), +user queues and kernel queues (1), and user queues only (2). Enabling user +queues only will free up static queue assignments that would otherwise be used +by kernel queues for use by the scheduling firmware. Some kernel queues are +required for kernel driver operation and they will always be created. When the +kernel queues are not enabled, they are not registered with the drm scheduler +and the CS IOCTL will reject any incoming command submissions which target those +queue types. Kernel queues only mirrors the behavior on all existing GPUs. +Enabling both queues allows for backwards compatibility with old userspace while +still supporting user queues. -- 2.49.0