Some systems specify in the firmware a brightness curve that better
reflects the characteristics of the panel used. This is done in the
form of data points and matching luminance percentage.

When converting a userspace requested brightness value use that curve
to convert to a firmware intended brightness value.

Signed-off-by: Mario Limonciello <mario.limoncie...@amd.com>
---
 .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 25 +++++++++++++++++++
 1 file changed, 25 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index 70c8d800e173..136abfcdb76d 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -4704,10 +4704,35 @@ static u32 convert_brightness_from_user(const struct 
amdgpu_dm_backlight_caps *c
                                        uint32_t brightness)
 {
        unsigned int min, max;
+       u8 prev_signal = 0, prev_lum = 0;
 
        if (!get_brightness_range(caps, &min, &max))
                return brightness;
 
+       for (int i = 0; i < caps->data_points; i++) {
+               u8 signal, lum;
+
+               signal = caps->luminance_data[i].input_signal;
+               lum = caps->luminance_data[i].luminance;
+
+               /*
+                * brightness == signal: luminance is percent numerator
+                * brightness < signal: interpolate between previous and 
current luminance numerator
+                * brightness > signal: find next data point
+                */
+               if (brightness < signal)
+                       lum = prev_lum + DIV_ROUND_CLOSEST((lum - prev_lum) *
+                                                          (brightness - 
prev_signal),
+                                                          signal - 
prev_signal);
+               else if (brightness > signal) {
+                       prev_signal = signal;
+                       prev_lum = lum;
+                       continue;
+               }
+               brightness = DIV_ROUND_CLOSEST(lum * brightness, 101);
+               break;
+       }
+
        // Rescale 0..255 to min..max
        return min + DIV_ROUND_CLOSEST((max - min) * brightness,
                                       AMDGPU_MAX_BL_LEVEL);
-- 
2.48.1

Reply via email to