btw. I still believe that it would be helpful (and congruent with the
established norm) to have the version in all patch titles. I do use
threaded view, but inboxes are huge, and everything that helps you
orient yourself is welcome

On Fri, 2025-02-07 at 14:51 +0000, Tvrtko Ursulin wrote:
> Helper is for scheduler internal use so lets hide it from DRM drivers
> completely.
> 
> At the same time we change the method of checking whethere there is
> anything in the queue from peeking to looking at the node count.
> 
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursu...@igalia.com>
> Cc: Christian König <christian.koe...@amd.com>
> Cc: Danilo Krummrich <d...@kernel.org>
> Cc: Matthew Brost <matthew.br...@intel.com>
> Cc: Philipp Stanner <pha...@kernel.org>
> ---
>  drivers/gpu/drm/scheduler/sched_entity.c   | 12 ------------
>  drivers/gpu/drm/scheduler/sched_internal.h | 13 +++++++++++++
>  include/drm/gpu_scheduler.h                |  1 -
>  3 files changed, 13 insertions(+), 13 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c
> b/drivers/gpu/drm/scheduler/sched_entity.c
> index a171f05ad761..87f88259ddf6 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -151,18 +151,6 @@ static bool drm_sched_entity_is_idle(struct
> drm_sched_entity *entity)
>       return false;
>  }
>  
> -/* Return true if entity could provide a job. */
> -bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
> -{
> -     if (spsc_queue_peek(&entity->job_queue) == NULL)
> -             return false;
> -
> -     if (READ_ONCE(entity->dependency))
> -             return false;
> -
> -     return true;
> -}
> -
>  /**
>   * drm_sched_entity_error - return error of last scheduled job
>   * @entity: scheduler entity to check
> diff --git a/drivers/gpu/drm/scheduler/sched_internal.h
> b/drivers/gpu/drm/scheduler/sched_internal.h
> index 25ac62ac2bf3..9ff5cddb5708 100644
> --- a/drivers/gpu/drm/scheduler/sched_internal.h
> +++ b/drivers/gpu/drm/scheduler/sched_internal.h
> @@ -43,4 +43,17 @@ drm_sched_entity_queue_peek(struct
> drm_sched_entity *entity)
>       return container_of(node, struct drm_sched_job, queue_node);
>  }
>  
> +/* Return true if entity could provide a job. */
> +static inline bool
> +drm_sched_entity_is_ready(struct drm_sched_entity *entity)
> +{
> +     if (!spsc_queue_count(&entity->job_queue))
> +             return false;
> +
> +     if (READ_ONCE(entity->dependency))
> +             return false;
> +
> +     return true;
> +}

Is there any particular reason why you want the code in an header
instead of a new .c file?

We might want to consider this, since I'd expect that the number of
internal helpers increases over the years.


P.


> +
>  #endif
> diff --git a/include/drm/gpu_scheduler.h
> b/include/drm/gpu_scheduler.h
> index 5188c7f3bd3b..962825613596 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -606,7 +606,6 @@ struct drm_sched_job
> *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
>  void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
>  void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
>                                  enum drm_sched_priority
> priority);
> -bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
>  int drm_sched_entity_error(struct drm_sched_entity *entity);
>  
>  struct drm_sched_fence *drm_sched_fence_alloc(

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