Am 24.09.24 um 11:51 schrieb Tvrtko Ursulin:
From: Tvrtko Ursulin <tvrtko.ursu...@igalia.com>

While loop makes it sound like amdgpu_vmid_grab() potentially needs to be
called multiple times to produce a fence, while in reality all code paths
either return an error, assign a valid job->vmid or assign a vmid which
will be valid once the returned fence signals.

Therefore we can remove the loop to make it clear the call does not need
to be repeated.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursu...@igalia.com>
Cc: Christian König <christian.koe...@amd.com>

Oh yeah that's a leftover from when we still had the dependency handling inside all this.

Reviewed-by: Christian König <christian.koe...@amd.com> for the whole series.

---
I stared for a good while, going back and forth, and couldn't see that the
while loop is needed. But maybe I missed something?
---
  drivers/gpu/drm/amd/amdgpu/amdgpu_job.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c 
b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
index d11cb0ad8c49..85f10b59d09c 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
@@ -356,7 +356,7 @@ amdgpu_job_prepare_job(struct drm_sched_job *sched_job,
        if (job->gang_submit)
                fence = amdgpu_device_switch_gang(ring->adev, job->gang_submit);
- while (!fence && job->vm && !job->vmid) {
+       if (!fence && job->vm && !job->vmid) {
                r = amdgpu_vmid_grab(job->vm, ring, job, &fence);
                if (r) {
                        dev_err(ring->adev->dev, "Error getting VM ID (%d)\n", 
r);

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