Hi Subrat,
well finding topics for beginners on the graphics stack are usually not
an easy task because it is a rather complicated piece of software.
I suggest to just start with setting up a build and test environment and
start to run piglit (our testing suite) on a fully self compiled stack
(kernel, libdrm, ddx, mesa).
If you find any bugs while doing this (and there still are a couple I
guess) you can start to narrow those down.
Additional to that is there any particular area you are interested in?
E.g. kernel development, video codecs or frontend stuff (OpenGL, OpenCL)?
Regards,
Christian.
Am 19.05.2017 um 05:24 schrieb Subrat Meher:
Hi,
I am interested in working on radeon's Linux graphics stack. Are there
any areas that are more approachable to someone unfamiliar with the
stack?
As for existing knowledge, I have worked with OpenGL, OpenCL and
embedded applications.
Apologies if this is not the right place for this discussion.
Thanks,
Subrat
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