[ ceterum censeo, + John for addrlib :P ]

On 02.02.2017 02:49, Dave Airlie wrote:
answered better by Dave.


Yeah, though so as well. Dave can you comment?

I think we would require a fully open source user for this sort of thing,
there are way to many corner cases for us to fall down here, prematurely
pushing the API without a proven test suite running on it would be bad.

We'd want to get radeonsi or radv up and running and have a complete
run of the conformance suite to make sure the kernel API was sane,
design is good, proving the design is the hard bit.

I think we can start with just GL_ARB_sparse_buffer. That extension isn't as useful in comparison, but it exercises all the memory management bits without having to worry about texture layout considerations, and doing that one first seems like a reasonable development strategy anyway.


And uggh on addrlib, just stick the whole thing on github already.

I wish :/

Nicolai
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