At Mon, 29 Nov 2010 17:40:03 +0900,
Amit Nagal wrote:
> 
> Hi ,
> 
> Thanx for the reply .
> 
> we tried SNDCTL_DSP_RESET , but it is not flushing  the kernel pcm
> buffer for us  .

It should.  It abandons the pending data and resets to the initial
state before starting the stream.

But, it might be a bug in OSS emulation later.  It doesn't seem to
reset the internal buffer.  Try the patch below.

> any other method which we can use ?

> also please lets us the function available with alsa - lib which
> serves the purpose of flushing
> the kernel pcm buffer .

snd_pcm_drop() corresponds to it.


Takashi

---
diff --git a/sound/core/oss/pcm_oss.c b/sound/core/oss/pcm_oss.c
index 5c8c7df..a4411a3 100644
--- a/sound/core/oss/pcm_oss.c
+++ b/sound/core/oss/pcm_oss.c
@@ -1510,16 +1510,19 @@ static ssize_t snd_pcm_oss_read1(struct 
snd_pcm_substream *substream, char __use
 static int snd_pcm_oss_reset(struct snd_pcm_oss_file *pcm_oss_file)
 {
        struct snd_pcm_substream *substream;
+       struct snd_pcm_runtime *runtime;
+       int i;
 
-       substream = pcm_oss_file->streams[SNDRV_PCM_STREAM_PLAYBACK];
-       if (substream != NULL) {
-               snd_pcm_kernel_ioctl(substream, SNDRV_PCM_IOCTL_DROP, NULL);
-               substream->runtime->oss.prepare = 1;
-       }
-       substream = pcm_oss_file->streams[SNDRV_PCM_STREAM_CAPTURE];
-       if (substream != NULL) {
+       for (i = 0; i < 2; i++) { 
+               substream = pcm_oss_file->streams[i];
+               if (!substream)
+                       continue;
+               runtime = substream->runtine;
                snd_pcm_kernel_ioctl(substream, SNDRV_PCM_IOCTL_DROP, NULL);
-               substream->runtime->oss.prepare = 1;
+               runtime->oss.prepare = 1;
+               runtime->oss.buffer_used = 0;
+               runtime->oss.prev_hw_ptr_period = 0;
+               runtime->oss.period_ptr = 0;
        }
        return 0;
 }

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Alsa-user mailing list
Alsa-user@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/alsa-user

Reply via email to