On 8/8/07, Clemens Ladisch <[EMAIL PROTECTED]> wrote:
>
> Johnathan Bell wrote:
> > This just started happening. I fired up Sauerbraten (a SDL-based game),
> and
> > when it tried to access the sound card via SDL and OSS, SDL came back
> saying
> > that "/dev/dsp1" was unavailable. I looked, and it didn't even exist. So
> I
> > symlink'd it to /dev/dsp and tried again. This time, it tried to open
> > "/dev/dsp2"! Is this an issue in ALSA, or somewhere else, and what can I
> do
> > to fix it? I tried using the ALSA output from SDL, but there's lots of
> > annoying clicky-poppy noises because the sampling rate of my sound card
> > (48000) is different than that of SDL by default (44100).
>
> I guess SDL tried to open the first sound card, but this failed due to
> the unsupported sample rate, so it tried the next one, which doesn't
> exist.
>
> It should be possible to use ALSA's sample rate conversion. Please make
> sure that the device name configured for SDL's ALSA output is "default"
> or "plughw" instead of "hw".
>
>
>
> HTH
> Clemens
>
Pardon my ignorance, but how would I do that?
Perhaps some more information would be helpful... I have a conexant chipset,
and until recently the OSS output from the game worked just fine. I don't
know what I've changed in the meantime, but it has been quite a while since
I played that same game. I'm using Ubuntu Feisty, and AFAIK I'm using the
stock ALSA/Kernel, but I'm not sure. It really has been months since I
played the game...
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