I think that your method would work if you only put an opening on 3 of
the four arms of the "plus".
Don

On Feb 8, 9:55 pm, Anup Ghatage <[email protected]> wrote:
> Hmmmmm. Then a way to look at it is like this:
>
> Find a way. Find n-1 other ways which are not the solution.
>
> You can use a random path generating algorithm, starting from one side,
> selecting a random cell from the possible 8 cell neighborhood, and then
> repeating the process till you get to the end. This will give you the only
> correct, random path.
>
> Now it is a matter of creating n-1 other random paths which are not the
> solution in a similar fashion.
> The beauty is that they will intersect each other as the number increases
> and will increase complexity in the process.
>
>
>
>
>
>
>
>
>
> On Fri, Feb 8, 2013 at 3:51 AM, Don <[email protected]> wrote:
> > I believe that this will generate a maze with multiple cycles, which
> > violates the requirement stated in the initial question that the maze
> > have exactly one solution.
>
> > On Feb 6, 11:53 am, Anup Ghatage <[email protected]> wrote:
> > > There is another algorithm.. The one which involves random division.
>
> > > Basically, given an M x N matrix
>
> > > ________________________
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
> > > |...............................................|
>
> > > Draw a random line intersecting the maze vertically, then draw another
> > > random line intersecting it horizontally.
>
> > > ________________________
> > > |.............|.................................|
> > > |.............|.................................|
> > > |.............|.................................|
> > > |.............|.................................|
> > > |______.|________________.|
> > > |.............|.................................|
> > > |.............|.................................|
> > > |.............|.................................|
> > > |.............|.................................|
> > > |.............|.................................|
> > > |.............|.................................|
>
> > > Now since you've got a 'plus' like formation of the two new lines, create
> > > an opening on each of the new intersecting lines, one on each side of the
> > > intersect
>
> > > ________________________
> > > |.............|.................................|
> > > |.............|.................................|
> > > |...............................................|
> > > |..............|................................|
> > > |__....___|_______......______|
> > > |.............|.................................|
> > > |.............|.................................|
> > > |.............|.................................|
> > > |...............................................|
> > > |.............|.................................|
> > > |.............|.................................|
>
> > > Now you've got 4 new matrices, recursively go ahead drawing more
> > > intersecting lines on them such that the new ones don't have one end
> > point
> > > in the open.
>
> > > Regards
>
> > > On Wed, Jan 30, 2013 at 8:19 PM, Don <[email protected]> wrote:
> > > > It is George Marsaglia's multiply with carry pseudo-random number
> > > > generator. It has a period of 2^32, which is long enough for this
> > > > purpose. It is about as good as a 32-bit rng can be. In real life I
> > > > use the Mersenne Twister, but I wanted something simple to include
> > > > here.
>
> > > > Don
>
> > > > On Jan 29, 11:46 pm, Piyush Grover <[email protected]> wrote:
> > > > > @Don can you give the logic of your rnd() function?
>
> > > > --
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> > > --
> > > Anup Ghatagewww.ghatage.com
>
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> Anup Ghatagewww.ghatage.com

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