Mischief wrote, in part: > > how is someone supposed to announce e's earned the bounty if the > > required characteristics are hashed? Unless of course the hash > > chosen is easy to break, like, I dunno, ROT-0. > <snip> > > Presumably the Benefactor would have revealed the underlying text or > hints about it to some subset of players.
Suppose I want to offer player A and player B a bounty for a quest. I tell them the task and, optionally, the reward, and they go to it (or don't). I can even codify it in a promise, which everyone can see. What's the benefit of hashing it? Sounds like the only benefit of hashing it is so to avoid uninvited questors -- but one can simply limit the bounty to specific persons if e wants to. I feel like I'm still missing something. Best, msh210

