Mischief wrote, in part:
> > how is someone supposed to announce e's earned the bounty if the
> > required characteristics are hashed? Unless of course the hash
> > chosen is easy to break, like, I dunno, ROT-0.
> <snip>
>
> Presumably the Benefactor would have revealed the underlying text or
> hints about it to some subset of players.

Suppose I want to offer player A and player B a bounty for a quest.  I
tell them the task and, optionally, the reward, and they go to it (or
don't).  I can even codify it in a promise, which everyone can see.
What's the benefit of hashing it?  Sounds like the only benefit of
hashing it is so to avoid uninvited questors -- but one can simply
limit the bounty to specific persons if e wants to.

I feel like I'm still missing something.

Best,

msh210

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