Mischief wrote, in part:
> >        For any two decimal digits X and Y (which may be the same), a
> >        player CAN pay 2 spendies, a number card of type X, and a number
> >        card of type Y to grant emself a number card whose type is equal
> >        (modulo 10) to:
> >
> >          * X+Y, if eir Operand is Sum
> >
> >          * X-Y or Y-X, if eir Operand is Difference
> >
> >          * X*Y, if eir Operand is Product
> >
> >          * floor(X/Y) or ceiling(X/Y), if eir Operand is Quotient and Y
> >            is not 0
>
> Someone who didn't like the first version would probably like this one even
> less, since now Quotient can turn a given pair into as many as four
> different outcomes (as opposed to a max of two in the prior version).
> Example: 2 and 7 can become 0, 1, 3, or 4.

How about, instead, an operand defined as follows?  If e has X and Y
with X≥Y>0, e can change them in for either (at eir choice) X mod Y
(the remainder when dividing X by Y) or floor(X/Y)?

msh210

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